The Dink Network

The secret behind dinkspace, 3d in 2d?!

August 9th 2002, 09:41 AM
old.gif
void main(void)

{

wait(1000);

sp_size(&current_sprite, 30)

sp_> &current_sprite, 382)

sp_y(&current_sprite, 183)

wait(1000);

sp_size(&current_sprite, 33)

sp_> &current_sprite, 388)

sp_y(&current_sprite, 185)

wait(950);

sp_size(&current_sprite, 37)

sp_> &current_sprite, 401)

sp_y(&current_sprite, 188)

wait(850);

sp_size(&current_sprite, 49)

sp_> &current_sprite, 424)

sp_y(&current_sprite, 199)

wait(750);

sp_size(&current_sprite, 55)

sp_> &current_sprite, 438)

sp_y(&current_sprite, 204)

wait(700);

sp_size(&current_sprite, 65)

sp_> &current_sprite, 454)

sp_y(&current_sprite, 212)

wait(600);

sp_size(&current_sprite, 73)

sp_> &current_sprite, 487)

sp_y(&current_sprite, 224)

wait(500);

sp_size(&current_sprite, 80)

sp_> &current_sprite, 503)

sp_y(&current_sprite, 232)

wait(400);

sp_size(&current_sprite, 95)

sp_> &current_sprite, 545)

sp_y(&current_sprite, 248)

wait(400);

sp_size(&current_sprite, 113)

sp_> &current_sprite, 575)

sp_y(&current_sprite, 267)

wait(350);

sp_size(&current_sprite, 123)

sp_> &current_sprite, 643)

sp_y(&current_sprite, 299)

wait(250);

sp_size(&current_sprite, 127)

sp_> &current_sprite, 690)

sp_y(&current_sprite, 329)

wait(100);

sp_size(&current_sprite, 100);

sp_nodraw(&current_sprite, 1);

kill_this_task();

}

this is just 1 script for 1 sun*planet
August 9th 2002, 11:26 AM
fish.gif
Eldron
Peasant They/Them
 
: void main(void)

: {

: wait(1000);

: sp_size(&current_sprite, 30)

: sp_> &current_sprite, 382)

: sp_y(&current_sprite, 183)

: wait(1000);

: sp_size(&current_sprite, 33)

: sp_> &current_sprite, 388)

: sp_y(&current_sprite, 185)

: wait(950);

: sp_size(&current_sprite, 37)

: sp_> &current_sprite, 401)

: sp_y(&current_sprite, 188)

: wait(850);

: sp_size(&current_sprite, 49)

: sp_> &current_sprite, 424)

: sp_y(&current_sprite, 199)

: wait(750);

: sp_size(&current_sprite, 55)

: sp_> &current_sprite, 438)

: sp_y(&current_sprite, 204)

: wait(700);

: sp_size(&current_sprite, 65)

: sp_> &current_sprite, 454)

: sp_y(&current_sprite, 212)

: wait(600);

: sp_size(&current_sprite, 73)

: sp_> &current_sprite, 487)

: sp_y(&current_sprite, 224)

: wait(500);

: sp_size(&current_sprite, 80)

: sp_> &current_sprite, 503)

: sp_y(&current_sprite, 232)

: wait(400);

: sp_size(&current_sprite, 95)

: sp_> &current_sprite, 545)

: sp_y(&current_sprite, 248)

: wait(400);

: sp_size(&current_sprite, 113)

: sp_> &current_sprite, 575)

: sp_y(&current_sprite, 267)

: wait(350);

: sp_size(&current_sprite, 123)

: sp_> &current_sprite, 643)

: sp_y(&current_sprite, 299)

: wait(250);

: sp_size(&current_sprite, 127)

: sp_> &current_sprite, 690)

: sp_y(&current_sprite, 329)

: wait(100);

: sp_size(&current_sprite, 100);

: sp_nodraw(&current_sprite, 1);

: kill_this_task();

: }

: this is just 1 script for 1 sun*planet

thats 2d alright, we are not impressed..
August 9th 2002, 12:18 PM
duck.gif
wesley
Peasant He/Him United States
 
at least he is being innovative. Most DMODs are just retold stories with different characters (mine included)
August 9th 2002, 12:27 PM
fish.gif
Eldron
Peasant They/Them
 
: at least he is being innovative. Most DMODs are just retold stories with different characters (mine included)

well, he can be that for himself until he releases the dmod..

August 9th 2002, 12:44 PM
duck.gif
wesley
Peasant He/Him United States
 
August 9th 2002, 07:25 PM
wizardg.gif
Paul
Peasant He/Him United States
 
Yep, that's what I thought, using size for Z. I was just thinking though, you shoudl set sp_que as well so 2 "3D" objects interate correctly.
August 10th 2002, 02:05 AM
old.gif