The Dink Network

Reply to Re: Warped dreams of Wonderful Worlds # 1

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
May 3rd 2003, 06:27 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
heh... I sort of feel the same way, but different. I also love making perfect sense.

I originally played the Dink Smallwood demo thinking it was Baldur's Gate. I know, I can be pretty stupid at times (especially in my earlier days). I wasn't too impressed, got around to talking to Mr. Smilestein then decided to quit.

But then I read Michael Wolf's column on Dink in the July '98 issue of PC Gamer, where he detailed how you could create whole new games using the Dink engine, and the rest is pretty much history.

But... I've personally found that the Dink character isn't too appealing to deal with when writing a D-Mod. I feel like I have to follow this nebulous guideline for Dink's character, which started with the main game but has since exploded outward with the numerous D-Mods from tons of authors. Its just hard to think, "What would Dink do in this situation?" Because the original game only had a couple of 'serious' moments (Milder and his mom's death scenes) there is no guideline for that. And its just hard creating dialogue and such for those instances.

The same goes for the entire Dink world, to a lesser extent. What is North of the Edge of the World? Where exactly does Pilgrim's Quest take place? And other small things like that... in Dinky Dimensions, I tried to make things geographically aware (i.e. King Eric has a kingdom to the south of the original Dink's lands, and the Magik Isles are to the west of there), but I don't know if I succeeded or if it was even worth the effort.

That's why I enjoyed making Cycles of Evil. It didn't require too much work in the graphics department (by using the original character sprites and such) but it was completely non-limiting with the characters, timeline, locations, everything. Could it have still taken place in Dink's world? Sure... but nothing implies that. I think that's why COE turned out good too, just because there were no limits.

But, laugh at me, as I'm working on a 'Dink' D-Mod right now (not Hidthspace Revolution) when I could be working on COE 2 or another non-Dink one. But even then, I'm taking it far away from the original game... and I'm going to try to actually develop Dink's character a bit more with my infantile hands of characterization.

Um... the point? I've long forgotten it. And that feels disturbingly good, for some reason.