The Dink Network

NeverWinter Dink Dev. Thread

May 3rd 2009, 04:27 AM
knights.gif
After getting fed up with the Dink Smallwood engine (and significant hair loss) I decided to port Dink over to NWN in the form of a mod.
At the time of writing I have nearly finished the village of Stonebrook.
Any suggestions or advice would be great.

Stonebrook (Miniture draft)
Stonebrook
May 3rd 2009, 10:28 PM
pq_knight.gif
ExDeathevn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
HOLY SH*T, DINK GOES 3D!!

Looks awesome, I'm actually looking foreward to something to do with NWN even though I havent played it in years lol!

Looking foreward to more updates
May 4th 2009, 03:56 AM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
It looks cool, but I still think, that Dink should ONLY stay in the old good 2D style.
May 4th 2009, 05:06 AM
knights.gif
That's what YOU think!
This will by no means be a complete substitute fot Dink (especially for all those people with special computers), it'll just be, a thing...
May 4th 2009, 05:13 AM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Dude, first of: yes that IS what I think, and secondly: I look way MORE uglier than that. Oh, you wouldn't believe me...

AND THIRD: Learn to take some criticism of your work.
May 4th 2009, 05:17 AM
knights.gif
Killing Vermin

Area Map
A rough map of where different areas will begin/end

Stonebrook version 2.5

Once Dink reaches the settlement at the edge of the world should he just be able to teleport between there and say, Terris?
May 4th 2009, 05:19 AM
knights.gif
Hey, just screwin with ya!
May 4th 2009, 09:13 AM
pq_knight.gif
ExDeathevn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
That would probably make it a little easier, so sure.

So is this going to be recreating the original Dink story alone here, or will you work on adding Mystery Island, or any other good D-mods to the conversion?
This could actually become quite sucessful.

I'll beta test if you want, reinstalling NWN in the morning (1:14am here, so in truth, it IS morning lol)
May 4th 2009, 02:37 PM
burntree.gif
Striker
Noble She/Her United States
Daniel, there are clowns. 
Way cool, I've tried to port abandoned D-mod ideas to NWN, but not Dink itself.

Terris would be the ideal spot to teleport to, as it is central to a lot in the game.
May 4th 2009, 03:57 PM
custom_fish.png
SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Good luck.

Arik was converting Cloud Castle into NWN some time back, but it never really went anywhere.
May 4th 2009, 06:31 PM
knights.gif
I might do mystery island (robots???) or a very popular romp/short quest (lynas story/isle of croth anybody?) along with a few tweaks in the original (items, shops, small side quests) but nothing so major as to change it from being dink.

May 5th 2009, 01:22 AM
knights.gif
Website available!
Over Here
Photoduckit Album Available!
Over Here
Fail Available!
Over Here
From this point onward I will only post major updates in this thread, such as "Playable Demo Available", or "Free Bananas!".
May 5th 2009, 01:36 AM
burntree.gif
Striker
Noble She/Her United States
Daniel, there are clowns. 
Quite a few of the Golem models work exceedingly well for robots.
May 5th 2009, 03:45 AM
knights.gif
Golem's ya say...
May 5th 2009, 06:34 PM
pq_knight.gif
ExDeathevn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
You could always change it so you're able to use other non-dink-original monsters in it though, Dink needs his training partners. He needz zem... Hehehe
September 30th 2019, 06:33 PM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
ya done?