New Dev Files: Afterimages and more!
So this is the news page... being a bard, I suppose I should do a little song and dance or something.
Anyways, Rabidwolf9 is back with some more Helpful Stuff for everyone - Afterimages to make things look fast and speedy, and List of Available Sequences for Dink.ini, which is pretty much what it says it is.
Enjoy!
Anyways, Rabidwolf9 is back with some more Helpful Stuff for everyone - Afterimages to make things look fast and speedy, and List of Available Sequences for Dink.ini, which is pretty much what it says it is.
Enjoy!
Nice, the after image looks good, although I noticed an error in one of your scripts that will result in 1 extra script remaining in use each time the boost elixir is used.
Copy of "killboost.c" below:
--------------------------
//Killboost.c - rabidwolf9
//kills boost effect after 10 sec
void main ()
{
script_attach(1000);
wait(10000);
sp_target(1,0);
set_dink_speed(3);
sp_frame_delay(1, 0);
<< kill_this_task(); should go here.
}
--------------------------
Just thought I'd let you know so you can update it. Nice idea though, I like it.
Copy of "killboost.c" below:
--------------------------
//Killboost.c - rabidwolf9
//kills boost effect after 10 sec
void main ()
{
script_attach(1000);
wait(10000);
sp_target(1,0);
set_dink_speed(3);
sp_frame_delay(1, 0);
<< kill_this_task(); should go here.
}
--------------------------
Just thought I'd let you know so you can update it. Nice idea though, I like it.
I seem to leave that out a lot. It's a very bad habit of mine. I'll be sure to send in an update in the near future.