The Dink Network

Frame rate of sprite sequences.

January 31st 2003, 10:28 PM
pillbug.gif
Hiya, fellas.

Tech question:

I'm playing around with changing some of the graphics in DS. I made myself a "wife-beater" (named after his shirt) in MilkShape3D. You can see a GIF of him walking, here:

http://members.rogers.com/armitage/

(Notice that he has no stippled shadow... more work to do!)

Now, when I replace the graphics of Dink with the wife-beater, there are some problems. The original "Dink walking south-west" animation has 8 frames. My wife-beater has 20 frames of animation to do the same thing.

Because he has more frames, he appears to "skate." That is, one of his steps takes him father than a step.

I don't want to lower the number of frames. Is there a way to shorten the time between frames? I've poked around with Dink.ini , but couldn't figure it out.

Cheers,

Armitage
February 1st 2003, 02:05 AM
fish.gif
Binirit
Peasant She/Her
 
: Hiya, fellas.

: Tech question:

: I'm playing around with changing some of the graphics in DS.  I made myself a "wife-beater" (named after his shirt) in MilkShape3D.  You can see a GIF of him walking, here:

: http://members.rogers.com/armitage/

: (Notice that he has no stippled shadow... more work to do!)

: Now, when I replace the graphics of Dink with the wife-beater, there are some problems.  The original "Dink walking south-west" animation has 8 frames.  My wife-beater has 20 frames of animation to do the same thing.

: Because he has more frames, he appears to "skate."  That is, one of his steps takes him father than a step.

: I don't want to lower the number of frames.  Is there a way to shorten the time between frames?  I've poked around with Dink.ini , but couldn't figure it out.

: Cheers,

: Armitage

I wouldn't know about that, but there's a smart way to adjust shadows without having to mess around with adding black dots: SimpleGraphics by mimifish. Real cool.
February 1st 2003, 03:28 AM
peasantmg.gif
ehasl
Peasant He/Him
 
: Hiya, fellas.

: Tech question:

: I'm playing around with changing some of the graphics in DS.  I made myself a "wife-beater" (named after his shirt) in MilkShape3D.  You can see a GIF of him walking, here:

: http://members.rogers.com/armitage/

: (Notice that he has no stippled shadow... more work to do!)

: Now, when I replace the graphics of Dink with the wife-beater, there are some problems.  The original "Dink walking south-west" animation has 8 frames.  My wife-beater has 20 frames of animation to do the same thing.

: Because he has more frames, he appears to "skate."  That is, one of his steps takes him father than a step.

: I don't want to lower the number of frames.  Is there a way to shorten the time between frames?  I've poked around with Dink.ini , but couldn't figure it out.

: Cheers,

: Armitage

http://www.dinknetwork.com/info.cgi?ID=18
February 1st 2003, 03:34 AM
wizardb.gif
Kyle
Peasant He/Him Belgium
 
: Hiya, fellas.

: Tech question:

: I'm playing around with changing some of the graphics in DS.  I made myself a "wife-beater" (named after his shirt) in MilkShape3D.  You can see a GIF of him walking, here:

: http://members.rogers.com/armitage/

: (Notice that he has no stippled shadow... more work to do!)

: Now, when I replace the graphics of Dink with the wife-beater, there are some problems.  The original "Dink walking south-west" animation has 8 frames.  My wife-beater has 20 frames of animation to do the same thing.

: Because he has more frames, he appears to "skate."  That is, one of his steps takes him father than a step.

: I don't want to lower the number of frames.  Is there a way to shorten the time between frames?  I've poked around with Dink.ini , but couldn't figure it out.

: Cheers,

: Armitage

You can use sp_frame_delay() to alter the time between frames.

You can use sp_timing() to alter the time between cycles (sequence played once).

February 1st 2003, 08:45 AM
pq_frog.gif
Ric
Peasant They/Them Canada
 
: Hiya, fellas.

: Tech question:

: I'm playing around with changing some of the graphics in DS.  I made myself a "wife-beater" (named after his shirt) in MilkShape3D.  You can see a GIF of him walking, here:

: http://members.rogers.com/armitage/

: (Notice that he has no stippled shadow... more work to do!)

: Now, when I replace the graphics of Dink with the wife-beater, there are some problems.  The original "Dink walking south-west" animation has 8 frames.  My wife-beater has 20 frames of animation to do the same thing.

: Because he has more frames, he appears to "skate."  That is, one of his steps takes him father than a step.

: I don't want to lower the number of frames.  Is there a way to shorten the time between frames?  I've poked around with Dink.ini , but couldn't figure it out.

: Cheers,

: Armitage

Also the second # seen in ini. is the default framerate delay. Eg:

load_sequence_now graphicsdinkwalkds-w1- 71 43 38 72 -14 -9 14 9

The "71" is the sequence # the "43" is the frame delay. Try changing the one you need. (the other #s are depth que and some other sruff.)