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Reply to Re: Frame rate of sprite sequences.

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February 1st 2003, 08:45 AM
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Ric
Peasant They/Them Canada
 
: Hiya, fellas.

: Tech question:

: I'm playing around with changing some of the graphics in DS.  I made myself a "wife-beater" (named after his shirt) in MilkShape3D.  You can see a GIF of him walking, here:

: http://members.rogers.com/armitage/

: (Notice that he has no stippled shadow... more work to do!)

: Now, when I replace the graphics of Dink with the wife-beater, there are some problems.  The original "Dink walking south-west" animation has 8 frames.  My wife-beater has 20 frames of animation to do the same thing.

: Because he has more frames, he appears to "skate."  That is, one of his steps takes him father than a step.

: I don't want to lower the number of frames.  Is there a way to shorten the time between frames?  I've poked around with Dink.ini , but couldn't figure it out.

: Cheers,

: Armitage

Also the second # seen in ini. is the default framerate delay. Eg:

load_sequence_now graphicsdinkwalkds-w1- 71 43 38 72 -14 -9 14 9

The "71" is the sequence # the "43" is the frame delay. Try changing the one you need. (the other #s are depth que and some other sruff.)