Reply to Re: Frame rate of sprite sequences.
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: Hiya, fellas.
: Tech question:
: I'm playing around with changing some of the graphics in DS. I made myself a "wife-beater" (named after his shirt) in MilkShape3D. You can see a GIF of him walking, here:
: http://members.rogers.com/armitage/
: (Notice that he has no stippled shadow... more work to do!)
: Now, when I replace the graphics of Dink with the wife-beater, there are some problems. The original "Dink walking south-west" animation has 8 frames. My wife-beater has 20 frames of animation to do the same thing.
: Because he has more frames, he appears to "skate." That is, one of his steps takes him father than a step.
: I don't want to lower the number of frames. Is there a way to shorten the time between frames? I've poked around with Dink.ini , but couldn't figure it out.
: Cheers,
: Armitage
I wouldn't know about that, but there's a smart way to adjust shadows without having to mess around with adding black dots: SimpleGraphics by mimifish. Real cool.
: Tech question:
: I'm playing around with changing some of the graphics in DS. I made myself a "wife-beater" (named after his shirt) in MilkShape3D. You can see a GIF of him walking, here:
: http://members.rogers.com/armitage/
: (Notice that he has no stippled shadow... more work to do!)
: Now, when I replace the graphics of Dink with the wife-beater, there are some problems. The original "Dink walking south-west" animation has 8 frames. My wife-beater has 20 frames of animation to do the same thing.
: Because he has more frames, he appears to "skate." That is, one of his steps takes him father than a step.
: I don't want to lower the number of frames. Is there a way to shorten the time between frames? I've poked around with Dink.ini , but couldn't figure it out.
: Cheers,
: Armitage
I wouldn't know about that, but there's a smart way to adjust shadows without having to mess around with adding black dots: SimpleGraphics by mimifish. Real cool.