The Dink Network

freedink question

January 28th 2008, 07:53 AM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
I know this may sound like a n00b question, but how do I play D-Mods? I mean, what do I do to extract the .dmod file, where should the folder be copied.
If anyone uses freedink, please help.
January 28th 2008, 10:16 AM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
If you have Dink 1.08, you can just double click the Dmod file. It will install, and you will be able to play it through DFArc 2, which comes with Dink 1.08.
January 28th 2008, 10:28 AM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
I'm meaning freedink, the linux version of dink, because the only windows I have is on Virtual Box, which doesn't run dink too well.
January 28th 2008, 03:21 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
As far as I know, .dmod files are .tar.bz2 files. tar -xjf <name of .dmod file> should work.
January 28th 2008, 06:57 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
That exactly. Untar the dmod and move it into a convenient directory, preferably a directory that also contains the original dink/ Dmod. Then run it using -game /path/to/dmod.
January 29th 2008, 07:56 AM
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Phoenix
Peasant He/Him Norway
Back from the ashes 
Though if you've done things correctly, and followed the documentation and such, you should have the original dink game stored somewhere like "/usr/local/share/freedink/dink" or "/usr/local/share/dink/dink" (I'm not sure what Beuc has gone for lately) and then you can really just place your dmod wherever and just do freedink --game /path/to/dmod, and it should run just fine.
January 29th 2008, 11:02 AM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Oh yeah, that's right. Except I didn't use /local/.
January 29th 2008, 03:07 PM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
Thanks everybody, D-Mods work now. Sometimes tar complains about the archive, but eventually, the files are extracted correctly.
January 30th 2008, 02:30 AM
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Phoenix
Peasant He/Him Norway
Back from the ashes 
It's because DFArc2 has a bug when it creates the tar part, so that proper tar-extraction tools show an error. Since several dmod authors have used DFArc2 to create their dmod files, this error shows up in those.