Need Dink.ini help! (What mean these numbers and so on!) [NT]
they are sequence numbers, widths and heights and so on. You don't really need to care about those unless you want to add graphics of your own or replace already existing ones.
1 = sequence
2 = frame (the frame of the sequence)
3 = frame delay (the length of the delay between frames)
4 = x coordinate center
5 = y coordinate center
6 = left hardbox boundary (in relation to the x center coordinate)
7 = top hardbox boundary (in relation to the y center coordinate)
8 = right hardbox boundary (in relation to the x center coordinate)
9 = bottom hardbox boundary (in relation to the y center coordinate)
10= destination sequence of the destination frame
11= destination frame to change frame to
12= frame that can hit target (usually the first frame in an attack sequence)
13= always equals -1 (I think), tells sequence to repeat itself.
BLACK - makes black the transparent color instead of white
NOTANIM - makes it so the sequence cannot be animated (I think)
LEFTALIGN - ???
2 = frame (the frame of the sequence)
3 = frame delay (the length of the delay between frames)
4 = x coordinate center
5 = y coordinate center
6 = left hardbox boundary (in relation to the x center coordinate)
7 = top hardbox boundary (in relation to the y center coordinate)
8 = right hardbox boundary (in relation to the x center coordinate)
9 = bottom hardbox boundary (in relation to the y center coordinate)
10= destination sequence of the destination frame
11= destination frame to change frame to
12= frame that can hit target (usually the first frame in an attack sequence)
13= always equals -1 (I think), tells sequence to repeat itself.
BLACK - makes black the transparent color instead of white
NOTANIM - makes it so the sequence cannot be animated (I think)
LEFTALIGN - ???