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January 18th 2003, 10:26 AM
old.gif
1 = sequence

2 = frame (the frame of the sequence)

3 = frame delay (the length of the delay between frames)

4 = x coordinate center

5 = y coordinate center

6 = left hardbox boundary (in relation to the x center coordinate)

7 = top hardbox boundary (in relation to the y center coordinate)

8 = right hardbox boundary (in relation to the x center coordinate)

9 = bottom hardbox boundary (in relation to the y center coordinate)

10= destination sequence of the destination frame

11= destination frame to change frame to

12= frame that can hit target (usually the first frame in an attack sequence)

13= always equals -1 (I think), tells sequence to repeat itself.

BLACK - makes black the transparent color instead of white

NOTANIM - makes it so the sequence cannot be animated (I think)

LEFTALIGN - ???