The Dink Network

Using a miscellaneous

September 4th 2006, 12:12 PM
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PLAYYAAA
Ghost They/Them
 
I'm am very new in all of this, but when I download a file from Miscellaneous, lets say: an add-on.
How do I use it in the game, like summon spell, or banana weapon. Or if I download a dmod, how do i play it?

Don't tell me, i know i'm a noob.
September 4th 2006, 12:18 PM
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slayer4990
Peasant He/Him Canada
Foppery and Whim! 
For the addons, you have to add the graphics into the dink.INI file and then copy the script into the D-mods story file, those instructions are pretty vague, but there should be a Readme file in it explaining the rest included with the file.

For the dmods, You must install DFarc2 and then double-click the .DMOD file wherever you have it on your computer and it should install all the files correctly and you should be able to play your D-mod, that should about over it.
September 4th 2006, 12:21 PM
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PLAYYAAA
Ghost They/Them
 
Going to try it after dinner, thanks in advance.
September 4th 2006, 01:47 PM
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PLAYYAAA
Ghost They/Them
 
I can't gt it to work, i placed the graphics in the dink.ini file, but where do i put the story, graphics and sound folders?
September 4th 2006, 02:09 PM
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joshriot
Peasant They/Them United States
keep it real 
try getting a normal dmod to work first
September 4th 2006, 02:12 PM
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PLAYYAAA
Ghost They/Them
 
whith normal dmod you mean something from downloads: dmod, in the left?
September 4th 2006, 02:15 PM
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joshriot
Peasant They/Them United States
keep it real 
yes. try getting any dmod to work. or if you have 1.08 mystery island or something. thats the only "official" dmod seth did not including milli crapilli or whatever. try using dfarc just to play a normal dmod. then worry about add-ons
September 4th 2006, 02:27 PM
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PLAYYAAA
Ghost They/Them
 
I have DFarc 1.5, couldn't find 2.0 except if i took it with dink smallwood 8. I double-click the file, decompressing, i get a folder, with a folder named graphics and in that all sorts of folders with dir in them??
September 4th 2006, 02:56 PM
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forget that last post, I mean that when I want to play the dmod, he gives me the option between dink(the game)and an addon dmod, not the dmod i downloaded, and i still dont get the addon in game
September 4th 2006, 03:07 PM
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slayer4990
Peasant He/Him Canada
Foppery and Whim! 
i'm not sure i follow
September 4th 2006, 03:08 PM
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I can play the dmods now, only when i play, it says loading, then it closes and my screen is bigger and fudgeed up(not with evry dmod, and sometimes it says, exstracted, but it isn't) and i still don't know how i can get addons(like banana wep) in the original dink, don't think i'm getting an answer this day
September 4th 2006, 06:59 PM
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joshriot
Peasant They/Them United States
keep it real 
ok like i said first figure out how to run dmods, smoothly. we will help you do this and then you can worry about using addons. it sounds to me like you could have a directory issue. make sure your dink directory is on c drive not embedded in a million folders as a long file address could be the source of problems. also make sure your dmods are extracting into the right folder.
September 4th 2006, 07:38 PM
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duuude
Ghost They/Them
 
dinner at 12:00? dont u mean lunch?
September 4th 2006, 08:13 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
18:21, perfect time for a dinner.

I guess he is from Europe.

*looks at profile

Hmm... zonnet.nl. Yup, Europe. 'nother Dutchy.
September 4th 2006, 08:31 PM
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duuude
Ghost They/Them
 
cool the clock on this site is about 2 hours ahead too. according to were i live
September 5th 2006, 01:47 PM
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This is getting a bit off-topic, plz can someone explain to me how i can use addons in the game
September 5th 2006, 03:16 PM
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metatarasal
Bard He/Him Netherlands
I object 
Playing DMODs is pretty easy if you have Dink 1.08...

Just download the DMOD, double click the .dmod file and it should unzip. Fire up DFArc2.exe (in your Dink Smallwood folder) and it should give the name of your downloaded DMOD in a list, then click 'play' to well... eh... play.

But if you're not comfortable with installing and playing DMODs I wouldn't recommend you installing any miscellaneous files...

BTW: If you're planning to stay here, get used to the fact that most threads end up totally off-topic.

EDIT: If you're having problems playing DMODs it might be neccessary to run Dink first.
September 6th 2006, 09:03 AM
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Sharp
Peasant She/Her Finland
 
I imagine you're wanting to use a super magic "miscellaneous" weapon in the original Dink game? I'm afraid that's sort of not allowed
With some work, you could squeeze the files and scripts into it but with little knowledge of making a d-mod it would probably be work wasted. I would advise you not to try it, cause you could get the game to completely mess up very easily.

Just play the game as it is. It's cool enough that way
September 9th 2006, 05:38 AM
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I just wanna know how to use addons, thats all.
September 9th 2006, 06:13 AM
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It depends on the add-on... Some of them are self-extracting, others you will need to figure out how to use yourself... as a rule of thumb, when in doubt- look at the readme file.
September 9th 2006, 06:57 AM
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If you want to add graphics, it is not too hard...

say that you think the dragon in the original game is cool, but you think that it would be a lot cooler if it was Simon's eyeball enemy.
1. All that you would have to do is goto the Dink data folder, goto graphics>foes>dragon and put the eyeball graphics in that folder.
2. The tricky bit is getting the game to recognize the graphics which is done through a document called dink.ini, which is found in the Dink data folder. You will see a list of graphics to be loaded into the game here.
3. go down the list until you find these lines:

load_sequence graphics\foes\dragon\f2-w2- 202 75 106 120 -41 -18 41 18
load_sequence graphics\foes\dragon\f2-w4- 204 75 103 113 -38 -18 38 18
load_sequence graphics\foes\dragon\f2-w6- 206 75 116 111 -38 -18 38 18
load_sequence graphics\foes\dragon\f2-w8- 208 75 105 100 -43 -18 43 18

load_sequence graphics\foes\dragon\f2-x3- 212 125 42 90 -26 -12 26 12
load_sequence graphics\foes\dragon\f2-x7- 216 125 63 38 -23 -9 23 9

Make sure to back these up- save them to a notepad document or something, because othewise you will not be able to change back to the dragon graphics.

load_sequence tells the engine to load an animated sequence from the following directory in the dink folder, which in this case is graphics\foes\dragon (thats where you placed the eyeball, remember?). f2-w2- is in this case a sequence of graphics that make the dragon walk. You may have seen a compressed file in the dragon folder called dir.ff ... if you were to break this compression open, you would see that the individual bitmaps of the dragon are called f2-w2-01, f2-w2-02, and so forth for each sequence. These are what we will replace with the eyeball. If you are new to dink.ini, then do not worry about the numbers at the end, although they look intimidating, they will not really affect your eyeball too much, just realize that you have to have them there. If you want to do more advanced stuff with the graphics you will need to take those into account, but for what we are doing here it is best just to leave those numbers alone.

4. You will need to change the text from the dink.ini file that I have shown above. If you look at the eyeball graphics, there should be the following sequences:

eyeb1-
eyeb3-
eyeb5-
eyeb7-
eyeb9-

Take note that eyeb5- is the dead eyeball graphic. It only has one death animation, while the dragon has two: f2-x3- and f2-x7-. We will replace both with eyeb5-.

5. Take those eyeball sequences and put them in place of the dragon ones. The lines in the file should read:

load_sequence graphics\foes\dragon\eyeb1- 202 75 106 120 -41 -18 41 18
load_sequence graphics\foes\dragon\eyeb3- 204 75 103 113 -38 -18 38 18
load_sequence graphics\foes\dragon\eyeb7- 206 75 116 111 -38 -18 38 18
load_sequence graphics\foes\dragon\eyeb9- 208 75 105 100 -43 -18 43 18

load_sequence graphics\foes\dragon\eyeb5- 212 125 42 90 -26 -12 26 12
load_sequence graphics\foes\dragon\eyeb5- 216 125 63 38 -23 -9 23 9

save your changes in dink.ini and exit out. The next time you play Dink, all dragons in the game will have changed to eyeballs. I will go as far as to say that the cultists in the forest will be worshipping a dead eyeball instead of a dragon. Try it, you will have a very interesting game experience.

This may sound complex, but really- once you understand how the graphics work, all you need to do is place the graphics you want to use in the graphics folder and change the lines in dink.ini to use the graphics you want.

This is really just a basic introduction- if you look at the folder that the eyeball graphics came in, there are several other files, including a list of figures for dink.ini ... Once you understand more about placing graphics, these can be very helpful.

If you want to know more about this, there are several tutorials available. If you have trouble locating specific graphics in dink.ini, you may want to look at Scratcher's graphic numbers...(the number of the graphic is the one that immediately follows the file name, in this case the numbers for the dragon are 202, 204, 206, 208, 212, and 216.)

Changing graphics is probably the easiest way to tweak the game, and so I suggest starting there. While it is fun to change the game to use things like a summon spell and a banana weapon in the game, you have to add graphics, scripts, and changes to the map before you can use them, which is actually fairly difficult.