The Dink Network

Re: sound files

July 25th 2006, 07:47 PM
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Is there a maximum of soundfiles? Every sound I putted in over 59 in the start.c file makes sure that the script with a sp_sound more than 60 in it freezes the game and quits to windows. So is there a maximum of soundfiles?
July 25th 2006, 08:12 PM
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sorry stupid questions. I forgot to put .wav behind the new soundfiles in the start.c file.
July 25th 2006, 08:12 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
99.

The game doesn't like certain sounds... check out the Sound FAQ.
July 28th 2006, 03:36 PM
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Phoenix
Peasant He/Him Norway
Back from the ashes 
However, it is possible to load a sound over another when needed, right? Like, if you were to make a DMOD with speech (Yeah, right) you could use just one single "sound number" for the whole game, yes?
July 28th 2006, 03:46 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
I think the Cast Awakening (or however that bigass Dmod is called) did that.
July 28th 2006, 08:03 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Correcto, DaVince. Cast Awakening Part 1: Initiation used speech in the introduction (59 sound files) by using sound index 99 over and over.