sound files
Is there a maximum of soundfiles? Every sound I putted in over 59 in the start.c file makes sure that the script with a sp_sound more than 60 in it freezes the game and quits to windows. So is there a maximum of soundfiles?
sorry stupid questions. I forgot to put .wav behind the new soundfiles in the start.c file.
However, it is possible to load a sound over another when needed, right? Like, if you were to make a DMOD with speech (Yeah, right) you could use just one single "sound number" for the whole game, yes?
I think the Cast Awakening (or however that bigass Dmod is called) did that.