Dink going bald??!
It appears that forum newcomer VonZepplin believes that our beloved hero, Dink, is having trouble keeping his plastic hair and has devised a special custom remedy called, ingeniously enough, Dink's Toupee.
Actually, it looks like it might be a cool way to vary the appearance of the drab NPCs in Dink, but don't ask me if it's well implemented. Just see for yourself.
EDIT: See comments for better details from the author.
Actually, it looks like it might be a cool way to vary the appearance of the drab NPCs in Dink, but don't ask me if it's well implemented. Just see for yourself.
EDIT: See comments for better details from the author.
This really is not all that I intended it to be. I was hoping to create a file that would allow you to replace the hair on the character sprites. It was planned that I would have several hilarious wigs in addition to the normal sprite hair, but unfortunately I was lazy and only got around to making the blond hair. Another mistake I made was not supplying any sprites to work with in this BMP pack. These are all things that I intend to remedy for the next version...
The story behind this file was not spetacular. I had been experimenting with seperating hair sprites from their counterparts for an upcoming D-Mod, and came up with the idea of having a single palette of all the differant types of hair. It has proved quite useful for my D-Mod, though, as a resource, I do no that it will prove extremely useful for the user... hmmm...
The heads on all the character sprites (including the gnomes) are all about a standard size. There are several problems with sprite animations which I am trying to work out. (the intention was that one could make a D-Mod in which Dink has differant hair). I had planned to have resources for completly replacing hair for an entire animation cycle- along with the current GIF samples, I had hoped to include a few AVI files, but, once again, I was lazy and so that did not happen.
All in all, I think that as a resource this is a fair file, but not a great one. I hope that other Dinkers are able to work with the hair that I have supplied, however.
(ps, Sorry if the readme is a bit confusing. I tend to write in a kind of stream-of-consciousness mood when trying to explain the usage of my own creations. Hopefully I did not leave anything out, and it is still understandable.)
The story behind this file was not spetacular. I had been experimenting with seperating hair sprites from their counterparts for an upcoming D-Mod, and came up with the idea of having a single palette of all the differant types of hair. It has proved quite useful for my D-Mod, though, as a resource, I do no that it will prove extremely useful for the user... hmmm...
The heads on all the character sprites (including the gnomes) are all about a standard size. There are several problems with sprite animations which I am trying to work out. (the intention was that one could make a D-Mod in which Dink has differant hair). I had planned to have resources for completly replacing hair for an entire animation cycle- along with the current GIF samples, I had hoped to include a few AVI files, but, once again, I was lazy and so that did not happen.
All in all, I think that as a resource this is a fair file, but not a great one. I hope that other Dinkers are able to work with the hair that I have supplied, however.
(ps, Sorry if the readme is a bit confusing. I tend to write in a kind of stream-of-consciousness mood when trying to explain the usage of my own creations. Hopefully I did not leave anything out, and it is still understandable.)
Maybe you should make it a bit more like dressup dan.
"Maybe you should make it a bit more like dressup dan."
Erwin, in all respects that was sort of what I had in mind. The thing is, in its current state it is not very user friendly...
Erwin, in all respects that was sort of what I had in mind. The thing is, in its current state it is not very user friendly...