Site store??? Did I missed something???
uhhh.... What the ****... Why should I buy the dink smallwood map? Ive made a nice screenshot with windinkedit and printed it 2 times bigger >:D
(yes, i am evil)
(yes, i am evil)
: uhhh.... What the ****... Why should I buy the dink smallwood map? Ive made a nice screenshot with windinkedit and printed it 2 times bigger >:D
: (yes, i am evil)
Can you tell me how? I've been trying for ages to take a screenshot of my D-mod, but it doesn't work. I use PSP and do what Redink1 says in his file Taking Screenshots, but nothing...
I can take screenshots from other games, just press printscreen and they show up al right in PSP, without having to fiddle with colours and such.
Much obliged.
: (yes, i am evil)
Can you tell me how? I've been trying for ages to take a screenshot of my D-mod, but it doesn't work. I use PSP and do what Redink1 says in his file Taking Screenshots, but nothing...
I can take screenshots from other games, just press printscreen and they show up al right in PSP, without having to fiddle with colours and such.
Much obliged.
: : uhhh.... What the ****... Why should I buy the dink smallwood map? Ive made a nice screenshot with windinkedit and printed it 2 times bigger >:D
: : (yes, i am evil)
: Can you tell me how? I've been trying for ages to take a screenshot of my D-mod, but it doesn't work. I use PSP and do what Redink1 says in his file Taking Screenshots, but nothing...
: I can take screenshots from other games, just press printscreen and they show up al right in PSP, without having to fiddle with colours and such.
: Much obliged.
supposedly you do a print screen, paste in photoshop, then apply the dink pallete. or if you are like me, go to http://www.hyperionics.com and download hyper snap dx fer fray.
: : (yes, i am evil)
: Can you tell me how? I've been trying for ages to take a screenshot of my D-mod, but it doesn't work. I use PSP and do what Redink1 says in his file Taking Screenshots, but nothing...
: I can take screenshots from other games, just press printscreen and they show up al right in PSP, without having to fiddle with colours and such.
: Much obliged.
supposedly you do a print screen, paste in photoshop, then apply the dink pallete. or if you are like me, go to http://www.hyperionics.com and download hyper snap dx fer fray.
: uhhh.... What the ****... Why should I buy the dink smallwood map? Ive made a nice screenshot with windinkedit and printed it 2 times bigger >:D
: (yes, i am evil)
Um... because the quality of our posters are much better than anything you can do. Really... on our posters you can clearly see every duck, rock, pillbug, blade of grass, bonca, etc...
: (yes, i am evil)
Um... because the quality of our posters are much better than anything you can do. Really... on our posters you can clearly see every duck, rock, pillbug, blade of grass, bonca, etc...
Um... because the quality of our posters are much better than anything you can do.
Are you sure >;D My dad has a graphics design company
Are you sure >;D My dad has a graphics design company
: Um... because the quality of our posters are much better than anything you can do.
: Are you sure >;D My dad has a graphics design company
I mean, works at a
: Are you sure >;D My dad has a graphics design company
I mean, works at a
: : Um... because the quality of our posters are much better than anything you can do.
: : Are you sure >;D My dad has a graphics design company
: I mean, works at a
If all you did was take ONE screenshot using WDE, then I'm definately sure.
The small map's dimensions are 3000x2400, and the large map is 5250x3450. They were originally 6000x4800 and 10500x6900 (which was a pixel-perfect map, no shrinking/expanding at all), but I had to shrink them by 50% in order to correct a shadowing problem.
: : Are you sure >;D My dad has a graphics design company
: I mean, works at a
If all you did was take ONE screenshot using WDE, then I'm definately sure.
The small map's dimensions are 3000x2400, and the large map is 5250x3450. They were originally 6000x4800 and 10500x6900 (which was a pixel-perfect map, no shrinking/expanding at all), but I had to shrink them by 50% in order to correct a shadowing problem.