The Dink Network

sprite adding problem

November 13th 2002, 09:23 PM
stonegiant.gif
Hey guys, i have the following problem: I made a sprites, and tried to add it to the game, using the following line in Dink.ini:

load_sequence graphics ewartstonewall 851 NOTANIM

sequence 850 is used by another non-animated sprite, and it shows up just fine.

I ahve checked the path, and it is where it says it is, and it is called "stonewall.bmp"

any ideas??

thanks.
November 13th 2002, 10:28 PM
wizardg.gif
Paul
Peasant He/Him United States
 
: Hey guys, i have the following problem: I made a sprites, and tried to add it to the game, using the following line in Dink.ini:

: load_sequence graphics ewartstonewall 851 NOTANIM

: sequence 850 is used by another non-animated sprite, and it shows up just fine.

: I ahve checked the path, and it is where it says it is, and it is called "stonewall.bmp"

: any ideas??

: thanks.

Are you TRYING to replace the stone wall graphics? If not, you need to use another number. If that's what you really mean to do, make sure to take out the old line in Dink.ini first. Also I don't know that NOTANIM does much of anything anyway, you can probably leave that off, but I guess it's not going to hurt anything either.
November 13th 2002, 10:44 PM
sob_scorpy.gif
Tyrsis
Peasant She/Her Russia
 
: Hey guys, i have the following problem: I made a sprites, and tried to add it to the game, using the following line in Dink.ini:

: load_sequence graphics ewartstonewall 851 NOTANIM

: sequence 850 is used by another non-animated sprite, and it shows up just fine.

: I ahve checked the path, and it is where it says it is, and it is called "stonewall.bmp"

: any ideas??

: thanks.

The problem may be in your BMP file name (up to 8 characters long, no more).

It should be stone-01.bmp, stone-02.bmp...

load_sequence graphics ewartstone- 851

November 14th 2002, 01:29 AM
stonegiant.gif
awesome, thanks guys.