A Knight's Tale 2 : Dink.ini
Wow. If you have a chance, open that sucker up and be amazed. Sabre... why did you decide to have several dozen copies of each SET_SPRITE_INFO command? Just to make sure they worked or something?
Edit: ok, it's not that bad... a quick search made it look horrible.
Edit: ok, it's not that bad... a quick search made it look horrible.
It does look funny though. Having all set_sprite_info commands in a row. It's just unreadable...

I assume that Sabre made it before he knew what pressing S in Dinkedit's hardness editor actually did, and therefore didn't realise that each press added a new line rather than rewriting older information. I know I've done the same thing before finding out the real purpose for all those funny Dink.ini lines.
Yep, it's a mess.
As Arik says, it was made in a time where I assumed that pressing "S" would overwrite the previous .INI lines, when it does not. Ah well.
Why are you playing around with the .INI file anyway? I seem to remember the Troll graphic wasn't done properly, if that has anything to do with it.

As Arik says, it was made in a time where I assumed that pressing "S" would overwrite the previous .INI lines, when it does not. Ah well.
Why are you playing around with the .INI file anyway? I seem to remember the Troll graphic wasn't done properly, if that has anything to do with it.
Fixed a bug in 1.08. After much developer demand, I decided to double the amount of SET_SPRITE_INFO lines available in 1.08. Sadly, A Knight's Tale 2 had so many crappy SET_SPRITE_INFO lines that it went over the 1.07 limit, and some of those SET_SPRITE_INFO that were only loaded in 1.08 broke the game.
"After much developer demand, I decided to double the amount of SET_SPRITE_INFO lines available in 1.08."
Was that ever documented? I don't recall ever being notified of it until you brought it up in this thread...
Was that ever documented? I don't recall ever being notified of it until you brought it up in this thread...