Help - Sprite Went Invisible
I am trying to get the base_walk part of a sprite down. The sequence I am using is 361 (green lady). She showed up okay, but wouldn't walk (brain: 16). I am using WinDinkEdit. I put the sequence number in the base_walk field (361) and then ran my DMOD. She disappeared. She was still there as I was able to talk to her. She was walking around alright, but was invisible. HELP! TIA!
: I am trying to get the base_walk part of a sprite down. The sequence I am using is 361 (green lady). She showed up okay, but wouldn't walk (brain: 16). I am using WinDinkEdit. I put the sequence number in the base_walk field (361) and then ran my DMOD. She disappeared. She was still there as I was able to talk to her. She was walking around alright, but was invisible. HELP! TIA!
I had the sprite set to hard. Oops!
I had the sprite set to hard. Oops!
: : I am trying to get the base_walk part of a sprite down. The sequence I am using is 361 (green lady). She showed up okay, but wouldn't walk (brain: 16). I am using WinDinkEdit. I put the sequence number in the base_walk field (361) and then ran my DMOD. She disappeared. She was still there as I was able to talk to her. She was walking around alright, but was invisible. HELP! TIA!
: I had the sprite set to hard. Oops!
Hardness shouldn't have anything to do with vanishing. It sounds to me like you've slightly misunderstood what base_walk is. Base should not be the actual sequence, it should be a number (normaling one ending in 0 such as 360) that the game can add a direction number (based on the numaric keypad) to to get the real sequence number.
For example, if you set base walk to 360, and the NPC walks to the right, it would add 6 to that and show the NPC with sequence 366.
: I had the sprite set to hard. Oops!
Hardness shouldn't have anything to do with vanishing. It sounds to me like you've slightly misunderstood what base_walk is. Base should not be the actual sequence, it should be a number (normaling one ending in 0 such as 360) that the game can add a direction number (based on the numaric keypad) to to get the real sequence number.
For example, if you set base walk to 360, and the NPC walks to the right, it would add 6 to that and show the NPC with sequence 366.
: : : I am trying to get the base_walk part of a sprite down. The sequence I am using is 361 (green lady). She showed up okay, but wouldn't walk (brain: 16). I am using WinDinkEdit. I put the sequence number in the base_walk field (361) and then ran my DMOD. She disappeared. She was still there as I was able to talk to her. She was walking around alright, but was invisible. HELP! TIA!
: : I had the sprite set to hard. Oops!
: Hardness shouldn't have anything to do with vanishing. It sounds to me like you've slightly misunderstood what base_walk is. Base should not be the actual sequence, it should be a number (normaling one ending in 0 such as 360) that the game can add a direction number (based on the numaric keypad) to to get the real sequence number.
: For example, if you set base walk to 360, and the NPC walks to the right, it would add 6 to that and show the NPC with sequence 366.
I had set the base walk to 360, but when I had her as hard, she was either frozen or invisible. Getting rid of hard allowed her to walk around. Having the base walk at 360 works fine now.
: : I had the sprite set to hard. Oops!
: Hardness shouldn't have anything to do with vanishing. It sounds to me like you've slightly misunderstood what base_walk is. Base should not be the actual sequence, it should be a number (normaling one ending in 0 such as 360) that the game can add a direction number (based on the numaric keypad) to to get the real sequence number.
: For example, if you set base walk to 360, and the NPC walks to the right, it would add 6 to that and show the NPC with sequence 366.
I had set the base walk to 360, but when I had her as hard, she was either frozen or invisible. Getting rid of hard allowed her to walk around. Having the base walk at 360 works fine now.