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: : : I am trying to get the base_walk part of a sprite down. The sequence I am using is 361 (green lady). She showed up okay, but wouldn't walk (brain: 16). I am using WinDinkEdit. I put the sequence number in the base_walk field (361) and then ran my DMOD. She disappeared. She was still there as I was able to talk to her. She was walking around alright, but was invisible. HELP! TIA!
: : I had the sprite set to hard. Oops!
: Hardness shouldn't have anything to do with vanishing. It sounds to me like you've slightly misunderstood what base_walk is. Base should not be the actual sequence, it should be a number (normaling one ending in 0 such as 360) that the game can add a direction number (based on the numaric keypad) to to get the real sequence number.
: For example, if you set base walk to 360, and the NPC walks to the right, it would add 6 to that and show the NPC with sequence 366.
I had set the base walk to 360, but when I had her as hard, she was either frozen or invisible. Getting rid of hard allowed her to walk around. Having the base walk at 360 works fine now.
: : I had the sprite set to hard. Oops!
: Hardness shouldn't have anything to do with vanishing. It sounds to me like you've slightly misunderstood what base_walk is. Base should not be the actual sequence, it should be a number (normaling one ending in 0 such as 360) that the game can add a direction number (based on the numaric keypad) to to get the real sequence number.
: For example, if you set base walk to 360, and the NPC walks to the right, it would add 6 to that and show the NPC with sequence 366.
I had set the base walk to 360, but when I had her as hard, she was either frozen or invisible. Getting rid of hard allowed her to walk around. Having the base walk at 360 works fine now.