No attacking and dying
In dink.ini, I have this:
//walking
load_sequence graphics\foes\poop\walk\f03w1- 871 75 44 68 -11 -13 16 13
load_sequence graphics\foes\poop\walk\f03w3- 873 75 51 70 -13 -13 15 11
load_sequence graphics\foes\poop\walk\f03w7- 877 75 44 64 -12 -12 18 17
load_sequence graphics\foes\poop\walk\f03w9- 879 75 51 63 -15 -6 14 14
//dying
load_sequence graphics\foes\poop\death\fkb3x- 875 75 66 93 -11 -11 11 8
//attacking
load_sequence graphics\foes\poop\f03a2- 882 54 48 74 -11 -17 14 14
load_sequence graphics\foes\poop\f03a4- 884 54 46 74 -12 -17 9 8
load_sequence graphics\foes\poop\f03a6- 886 54 50 75 -9 -15 17 16
load_sequence graphics\foes\poop\f03a8- 888 54 47 65 -12 -10 18 12
set_frame_special 882 5 1
set_frame_special 884 5 1
set_frame_special 886 5 1
set_frame_special 888 5 1
However, no attack sequences are loading in the dinkedit cache. Also, when the sprite dies, there is no dying animation. Why is this? What did I do wrong?
Thanks guys.
//walking
load_sequence graphics\foes\poop\walk\f03w1- 871 75 44 68 -11 -13 16 13
load_sequence graphics\foes\poop\walk\f03w3- 873 75 51 70 -13 -13 15 11
load_sequence graphics\foes\poop\walk\f03w7- 877 75 44 64 -12 -12 18 17
load_sequence graphics\foes\poop\walk\f03w9- 879 75 51 63 -15 -6 14 14
//dying
load_sequence graphics\foes\poop\death\fkb3x- 875 75 66 93 -11 -11 11 8
//attacking
load_sequence graphics\foes\poop\f03a2- 882 54 48 74 -11 -17 14 14
load_sequence graphics\foes\poop\f03a4- 884 54 46 74 -12 -17 9 8
load_sequence graphics\foes\poop\f03a6- 886 54 50 75 -9 -15 17 16
load_sequence graphics\foes\poop\f03a8- 888 54 47 65 -12 -10 18 12
set_frame_special 882 5 1
set_frame_special 884 5 1
set_frame_special 886 5 1
set_frame_special 888 5 1
However, no attack sequences are loading in the dinkedit cache. Also, when the sprite dies, there is no dying animation. Why is this? What did I do wrong?
Thanks guys.
Make sure that don't have multiple spaces between, say, load_sequence and graphics\ ... but other than that, it should work.
It's simple and clear: check there are no extra spaces in any of the death or attack sequences.
Like... imagine that dots are spaces below:
load_sequence..graphics\foes\poop\walk\f03w1-.871.75.44.68.-11.-13.16.13
See how there's two dots (spaces) between 'load_sequence' and 'graphics'? That won't work.
load_sequence..graphics\foes\poop\walk\f03w1-.871.75.44.68.-11.-13.16.13
See how there's two dots (spaces) between 'load_sequence' and 'graphics'? That won't work.
But I didn't do that, right? So I still don't understand why there is no attacking sequence loading in the dink cache.
I don't know... the board automatically filters out multiple spaces, so you could have 20 spaces between load_sequence and graphics and I can't tell.
At least.... I think it does.
Edit: yep, the board definately filters out multiple spaces.
At least.... I think it does.
Edit: yep, the board definately filters out multiple spaces.
Alright, when I'm home again, I'll check the dink.ini again. Thanks.