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January 7th 2006, 01:46 PM
bonca.gif
Christiaan
Bard They/Them Netherlands
Lazy bum 
In dink.ini, I have this:

//walking
load_sequence graphics\foes\poop\walk\f03w1- 871 75 44 68 -11 -13 16 13
load_sequence graphics\foes\poop\walk\f03w3- 873 75 51 70 -13 -13 15 11
load_sequence graphics\foes\poop\walk\f03w7- 877 75 44 64 -12 -12 18 17
load_sequence graphics\foes\poop\walk\f03w9- 879 75 51 63 -15 -6 14 14

//dying
load_sequence graphics\foes\poop\death\fkb3x- 875 75 66 93 -11 -11 11 8

//attacking
load_sequence graphics\foes\poop\f03a2- 882 54 48 74 -11 -17 14 14
load_sequence graphics\foes\poop\f03a4- 884 54 46 74 -12 -17 9 8
load_sequence graphics\foes\poop\f03a6- 886 54 50 75 -9 -15 17 16
load_sequence graphics\foes\poop\f03a8- 888 54 47 65 -12 -10 18 12

set_frame_special 882 5 1
set_frame_special 884 5 1
set_frame_special 886 5 1
set_frame_special 888 5 1

However, no attack sequences are loading in the dinkedit cache. Also, when the sprite dies, there is no dying animation. Why is this? What did I do wrong?

Thanks guys.