The Dink Network

Updated D-Mod: Cloud Castle 2 v0.99

January 2nd 2006, 10:00 AM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Arik, and I assume SabreTrout, have wandered through the dastardly desert of Cloud Castle 2: Scarab a few too many times more. They took their hammers of creation and fixed a handful of bugs. See the comments for a full list.

  • Fixed fountain riddle bug that allowed you to repeat the puzzle, potentially messing up the game
  • Fixed bug in certain items so they can't now cause massive strength gain, hellfire machineguns and non-charging magic
  • Fixed herb boot duck bug - also fixed sound effect bug with fists and herb boots
  • Fixed Arik's hilariously scripted TOA l1 spear trap
  • Fixed OTHER statue in the dragon cave so he won't respawn
  • Fixed Doohicky Engine screenlock bug (ironically caused by "Paul Pliska, the script wizard!" )
  • People in the dig will no longer talk if they don't exist
  • Increased power on screen 2 of TOA l1 arrow corridor
  • Sorted one or two dialogue continuity issues
  • Changed some of Alessa's advice lines
  • Myriad fixes to spelling and punctuation
  • Altered plant graphic for better 1.08 compatibility
January 2nd 2006, 10:14 AM
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Looks nice. Though I have yet to play v0.99; I hope they've fixed the 1600HP Scarab Man bug in Boss Mode. Otherwise, I hope they'll fix it soon.
January 2nd 2006, 05:50 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
WinDinkEdit? I most certainly think not!

EDIT: Maybe, just maybe, that isn't a bug? Boss mode is supposed to be rather difficult, after all!
January 19th 2006, 05:40 PM
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Hobocannibal
Ghost They/Them
 
just thought i'd meantion something i noticed when i played though. Once everyones supposed to be dead, if you use the miniature house in the overpriced seller's house the deceased old woman will talk just like before from beyond the grave
January 20th 2006, 07:08 AM
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Arik
Peasant He/Him
 
Thanks, it's all helpful.