Animal Planet
This is a project I might make some day. Probably not, but the idea excites me. Also, it really isn't that hard to make. With easy variables and simple graphics this is do-able.
The idea is to make some sort of simple "Creatures Rip-off" for Dink.
The game will go like this:
1) Choose up to 4 creatures ->
Flump (rabbit-like)
Rigor (tiger-like)
Brom (rhino-like)
Siane (horse-like)
They each have 2 different colors, and 2 names. So you can pick up to 2 of the same creatures if you want.
2) Choose a personality for your creature. You can choose 1 of the following personalities ->
Quiet (easy)
Friendly (easy)
Playful (medium)
Agressive (hard)
Then, the game will generate a random personality that belongs to the personality you picked. Over 5 different
personalities can be generated.
3) Choose an environment, you can pick ->
Desert
Forest
The game will generate a random landscape for you. (out of over 40 different maps)
3) The game begins. You take the role of God. You are a hand, which can slap the creature if he does anything bad, or
reward it with a present or candy. You can also, at any time, view the stats of the creatures.
4) After a while, the creatures will get to know the environment they live in better, and will also get to know eachother.
They might play with each other, or have a fight now and then.
5) After a longer time, external events will take place. This includes weather effects, hostile creatures entering the map,
or even aliens invading the planet. Your creatures must cope with these situations. You can't directly help them, but...
6) there are tools you can use, but you have to earn them. At different points in the game, you can earn points. This can be
when your creature learns something new, but it also includes challenges.
7) Every once in a while, a challenge pops up. You can accept the challenge if you want, and if you win, you earn points.
8) With these points, you can afford tools. These can include televisions, toys, food, and lots of other things.
9) Eventually your creatures will die. When all our your creatures have died, the game ends.
10) You can save your progress at any time in the game.
Sounds ambitious? A bit. Like I said, it's just an idea.
The idea is to make some sort of simple "Creatures Rip-off" for Dink.
The game will go like this:
1) Choose up to 4 creatures ->
Flump (rabbit-like)
Rigor (tiger-like)
Brom (rhino-like)
Siane (horse-like)
They each have 2 different colors, and 2 names. So you can pick up to 2 of the same creatures if you want.
2) Choose a personality for your creature. You can choose 1 of the following personalities ->
Quiet (easy)
Friendly (easy)
Playful (medium)
Agressive (hard)
Then, the game will generate a random personality that belongs to the personality you picked. Over 5 different
personalities can be generated.
3) Choose an environment, you can pick ->
Desert
Forest
The game will generate a random landscape for you. (out of over 40 different maps)
3) The game begins. You take the role of God. You are a hand, which can slap the creature if he does anything bad, or
reward it with a present or candy. You can also, at any time, view the stats of the creatures.
4) After a while, the creatures will get to know the environment they live in better, and will also get to know eachother.
They might play with each other, or have a fight now and then.
5) After a longer time, external events will take place. This includes weather effects, hostile creatures entering the map,
or even aliens invading the planet. Your creatures must cope with these situations. You can't directly help them, but...
6) there are tools you can use, but you have to earn them. At different points in the game, you can earn points. This can be
when your creature learns something new, but it also includes challenges.
7) Every once in a while, a challenge pops up. You can accept the challenge if you want, and if you win, you earn points.
8) With these points, you can afford tools. These can include televisions, toys, food, and lots of other things.
9) Eventually your creatures will die. When all our your creatures have died, the game ends.
10) You can save your progress at any time in the game.
Sounds ambitious? A bit. Like I said, it's just an idea.
If you can only indirectly control creatures you have to do a lot of AI programming, or am I wrong in that?
If it succeeds it'd be a great idea, but you can't afford to make any big mistakes, you have to get it right.
Is there no reproductive process? I would really miss that.
If it succeeds it'd be a great idea, but you can't afford to make any big mistakes, you have to get it right.
Is there no reproductive process? I would really miss that.
AI is a big word. Ofcourse, real AI is impossible to script in Dink, but with a haeavy-variable script with lots of semi-randomizing, a lot can be done. It won't win any price for the smartest sprites in Dink, but I guess it can still work.
Imagine this:
A creature roaming around, in all of a sudden he decides to attack his buddy (random chance). His buddy will run away in reaction. The creature than walks around again. He decides to drink, because the drink-timer is low. The drink variable is set to max again after drinking. Same with eating. Once in a while, something happens on the map. With variables, you can make the creatures react to the situation. A lot can be done, really.
I think I'll start working on it this weekend, see how far I'll get.
Imagine this:
A creature roaming around, in all of a sudden he decides to attack his buddy (random chance). His buddy will run away in reaction. The creature than walks around again. He decides to drink, because the drink-timer is low. The drink variable is set to max again after drinking. Same with eating. Once in a while, something happens on the map. With variables, you can make the creatures react to the situation. A lot can be done, really.
I think I'll start working on it this weekend, see how far I'll get.
Black and White ís what I call a Creatures rip-off
EDIT: Well it's different in many aspects, this project would look more like Creatures, or even like Tamagotchi, than like B&W
EDIT: Well it's different in many aspects, this project would look more like Creatures, or even like Tamagotchi, than like B&W
Can't wait to see how you'll make this distinctly different from the Tamagochis...that is, Dink-flavored.
A Knight's Tale DMODs successfully pulled off this kind of DMOD mutation...and it was really great and soooo funny.
Keep it going, Christiaan...
A Knight's Tale DMODs successfully pulled off this kind of DMOD mutation...and it was really great and soooo funny.
Keep it going, Christiaan...
MM de-mutes soundcard...
Turns up volume...
Leans in real close...
Could you say that again?
mm
Turns up volume...
Leans in real close...
Could you say that again?
mm