The Dink Network

Bugs?

Scourger (The)

November 29th 2005, 01:55 AM
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metatarasal
Bard Male Netherlands
I object 
Has anybody encountered any bugs (or not so pretty things)?
I'm planning to update The Scourger to version 1.01 soon, so I'd like to squash all bugs known to mankind in this DMOD.

I'm already planning to do:

-Make the "C" button availeble for all 'time challenges'.
-I got a PM about a bug somewhere in world 4 when trying to get back to the goblinworld after having completed that part. (So don't try going back untill version 1.01!! )
November 29th 2005, 04:47 AM
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I haven't seen any bugs so far but I was wondering if I could use some of your graphics and scripts from The Scourager and Quest for the Gems for my dmod?
November 29th 2005, 06:47 AM
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Simeon
Peasant Male Netherlands
Any fool can use a computer. Many do. 
Yeah, from what I remember the button for throwing an item doesn't update the statusbar.
November 29th 2005, 09:23 AM
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metatarasal
Bard Male Netherlands
I object 
All of the graphics in The Scourger are either not made by me, or made by modifying existing dinkgraphics. So you could obviously use the ones I made.
And the scripts are uncommented so they're not so easy to read, but if you can find use for them, sure use them. (I could even send you the uncompiled scripts from Quest for the Gems if you like)
November 29th 2005, 09:24 AM
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metatarasal
Bard Male Netherlands
I object 
Thanks about the buttonbug, that should be easy to fix.
November 30th 2005, 04:11 AM
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That would be cool. If you could email them to me it would be cool.

kanebunce@hotmail.com
November 30th 2005, 11:01 AM
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metatarasal
Bard Male Netherlands
I object 
I've just emailed them.
November 30th 2005, 12:58 PM
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I got them., so thankyou. I'm still new at this so I like to look at scripts so I can learn how to do things. I'm also a bit of a computer science geek so just looking at code is fun for me. When I'd asked for the use of them, I hadn't realised they were in .d format. i'd assumed they were in .d format (like is the case for the Scourager).
December 10th 2005, 09:31 AM
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Erwin
Peasant Male Netherlands xbox
Friendship is magic 
I've found a verry irritating bug in the underground city where you have to block the water with a rock. When Dink places the rock I get stuck and can't move. It's verry irritating because I can't continue with the game. Can it be fixed? By the way maybe it's my fault or something but I don't realy think so it's just wierd that no one else had trouble with this, as far as I know.
December 10th 2005, 02:29 PM
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metatarasal
Bard Male Netherlands
I object 
Yes that's strange indeed. I can't find any bug in the script that could leave you frozen...
December 10th 2005, 04:15 PM
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Erwin
Peasant Male Netherlands xbox
Friendship is magic 
I'm not frozen at that part but stuck by hardness. I can face north east south west but can't go anywhere.
December 11th 2005, 12:48 AM
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flnu
Ghost
 
I don't know whether it's a bug, but I had futz around to enter the mayor's house and the cook's house in the town where they fry things. The doors don't work like other doors. But it could just be me 'cause I don't know what's going on.
December 16th 2005, 03:44 PM
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Erwin
Peasant Male Netherlands xbox
Friendship is magic 
It went right now I walked realy slowly and carefully towarts the place maybe that has got anything to do with it. But now I've finished the game it's realy good it cheared me up when I played it only the end could have been better.

That's all I needed to say about it.
December 17th 2005, 12:50 AM
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metatarasal
Bard Male Netherlands
I object 
The only thing I can imagine (at the moment) that caused the bug would be that the hardbox of the invisible sprite I use to block of the way when you've got the stone in place has a different size.

And yeah, I knew the end would be slightly disapointing, but I just wanted to finish it.
December 17th 2005, 06:53 AM
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Erwin
Peasant Male Netherlands xbox
Friendship is magic 
Yeah I already thought that you just wanted to finish it. I had the same thing in The Treasure Battles, I made the endboss just like seth and if you would return to the screen where he is you would just fight him again. Only in this case it didn't realy matter because the whole game was also quite crappy. But you could make a better end some day because it would be nice if such a nice game would also have a nice end.
January 14th 2006, 05:12 AM
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Hoki
Ghost
 
Some of the doors in the desert are difficult to use. as far as I remember in the western part of the village. There was also a hardness bug in the maze at the end. I walk near the border of the way, on the next screen I was outside the way and couldn't come back, even when returning to the screen before. And there was a sort of strange behavior after defeating the red wizard. I came on an island with the "Dink Smallwood" stone. As I touched it, i warped back to martridge village. But there was nothing to do or to talk with ??
January 14th 2006, 08:52 AM
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There was also a hardness bug in the maze at the end. I walk near the border of the way, on the next screen I was outside the way and couldn't come back, even when returning to the screen before. And there was a sort of strange behavior after defeating the red wizard. I came on an island with the "Dink Smallwood" stone. As I touched it, i warped back to martridge village. But there was nothing to do or to talk with ??

Yep, I had those problems too... although I don't remember having problems with doors...
January 15th 2006, 06:49 AM
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metatarasal
Bard Male Netherlands
I object 
at the end Is that the screen before the ruins and the screen with the ruins? I'd like to know where to look. Also where you playing v1.07 or 1.08?

About the warping stone... I'll look into it, I've never encountered it.

I don't know about the doors. Moving them down one pixel might help, I just don't know why it works for some people and not for others...
January 15th 2006, 07:32 AM
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I played The Scourger with v1.07

As for the hardness error I encountered... I can't really remember where it is... I think I noticed it when entering a new screen, and I think it's nowhere near the ruins, even if it's in the maze. Not sure if Hoki was talking about the same hardness error, though.