The Dink Network

Dink.ini Questions

July 22nd 2005, 10:09 PM
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If anyone could tell me the exact purpose and function(s) of the Dink.ini I would greatly appreciate it.
July 22nd 2005, 10:16 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
The dink.ini's purpose is to define what graphics are loaded into the Dink engine. It also defines sequence numbers and hardbox information.
July 22nd 2005, 10:19 PM
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You released a modified version of a file, and you don't know what it does?

Roughly speaking, the following are the main functions of the .ini

1. Set sequences for graphics to be called from.
2. Set a default frame rate for animated sequences.
3. Set the "center" of sequences and/or frames, with regards to the upper left corner of the pics.
4. Set the size and shape of hardboxes of sequences and/or frames.
5. Set the damaging frame in attack animations.

3 and 4 are unique because they can be accomplished with set_sprite_info (or whatever) as well as load_sequence (or whatever)

5 is unique because it is done by set_frame_special.

Redink wrote a piece on this somewhere.
July 23rd 2005, 06:20 AM
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Well when I released it I thought I knew, but I asked because I have started to doubt that receantly. I was also hoping on purposes I didn't know about, so that I could perhaps try improve on them at later dates (much later) when I have more experience. And as it turned out I knew of only redink1's sequence thing, your 1 & 4 for sure and only suspected 2.

I wonder why noone is responding to my other recent post, the one about Version 1.2 of the Rewrite from hell.
July 24th 2005, 01:13 AM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
Well, if it makes you feel any better, my thread and redink1's thread concerning 1.08 alpha files and whatnot weren't paid much attention.
July 24th 2005, 06:27 AM
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Well to be to honest I was just wondering out loud. What with the spectacular failure of the previous two versions I am not suprised or bothered with the lack of response. I mean, I don't blame them. However the beta for 1.2 has seen some very extentensive changes made. About six times as many changes as in 1.1 in fact. All of these have seen it recieve some massive improvements and IMHO fixed the issues raised in the reviews for 1.1. Oh well, I guess I will just have to try squeeze in the time to test it myself. That will, however mean that the release of the final version of 1.2 will have to be delayed a bit.