The Dink Network

Am I the only one who uses this?


July 3rd 2005, 03:13 PM
I find it saves me a lot of time when I'm mapping. It sorely needs to be updated, but if no one is going to care (except me), I'm not going to bother...
July 3rd 2005, 03:18 PM
Noble He/Him United Kingdom
I don't use it... I don't think I've ever tried it actually. Saying that, I expect it's more accurate (if time consuming) to do the hardness yourself.
July 3rd 2005, 03:36 PM
Peasant They/Them Netherlands duck
Mmmm, pizza. 
I don't use it either, but as with most advanced dev files, they don't get used often. Dink's Trunk? Cooltext? I've never seen them in use.

So yes, I think you're the only one who uses it

EDIT: Never seen them in use, except for the demo they came with, of course
July 3rd 2005, 03:40 PM
what is this for thingy, actually?
July 3rd 2005, 03:57 PM
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
To create a hardbox around a house through a script. But yeah, I must say I don't use it either
July 3rd 2005, 04:02 PM
that seems complicated...
July 3rd 2005, 04:13 PM
King He/Him United States bloop
A mother ducking wizard 
I prefer to use the house-specific hardness tiles in my Hard.dat rewrite. Usually, you can get the hardness to match with the house almost exactly.
July 3rd 2005, 04:22 PM
i use red potions, as in dink blackwood.
July 3rd 2005, 04:45 PM
Ach. That is a good way to do it. Unfortunately, I like my tiles, and even if I didn't I'm still too lazy to change over...
July 3rd 2005, 07:27 PM
Peasant He/Him Australia
No, I cut and paste the geometrically based shapes in the hardness selection.

I remember when WDE had a hardness drawing tool - you could define a polygon (up to 5 sides I think) and then it would try and fill in the shape you'd drawn with hardness tiles. But it used to crash... (this was version0.8 I think). Just had a look in ver 1.4 and couldn't see it there.

I say bring back that tool if you can...
July 3rd 2005, 07:47 PM
King He/Him United States bloop
A mother ducking wizard 
It is still there... while in Hardness Editing Mode, hold in the Shift key and click for each corner of the 4-sided shape.
July 5th 2005, 12:31 PM
King He/Him United States bloop
A mother ducking wizard 
Hey Milo, how does this work, exactly? I never wanted to use it because the idea of having a few extra sprites on the same screen seemed like a bad idea... but...

I'm not sure if you already do this, but what if you just create one sprite, and use draw_hard_sprite to draw the hardness? draw_hard_sprite seems to only draw new hardness, without removing the old.
July 5th 2005, 01:32 PM
Yes, I use draw_hard_map in the main script.