Something interesting
Cast Awakening Part 1: Initiation
When the blobs die, they always split "correctly", even if multiple blobs are killed at the same time. In other words, the variable-exchange problem doesn't occur (if it did, some of the blobs would not be scripted, as the sp_script commands would all effect the progeny of just one of the blobs killed).
Just thought that was cool, as variable exchange between sprites with the same script *always* happens in the main proc, at least for me.
Just thought that was cool, as variable exchange between sprites with the same script *always* happens in the main proc, at least for me.