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April 1st 2005, 10:07 PM
goblinm.gif
When the blobs die, they always split "correctly", even if multiple blobs are killed at the same time. In other words, the variable-exchange problem doesn't occur (if it did, some of the blobs would not be scripted, as the sp_script commands would all effect the progeny of just one of the blobs killed).

Just thought that was cool, as variable exchange between sprites with the same script *always* happens in the main proc, at least for me.