Making a new dmod with Missdink
We putted new sprites in the dmod.
The sprites that cannot walk are easy to be putted into a dmod.
But sprites that can walk and fight they are though to be putted into.
We can't make them walk or fight. We did put them in the dink.ini file.
How can I make them walk or fight?
In the dink.ini file we putted the load_sequence lines and the preload lines. So what is going wrong?
We are going to make some new sprites too.
Missdink is really good in making detailled screens. So that will be her job. Scripting will be done by me.
Is there a maximum number of sprites that we can put in the dinkeditor?
We are going to create a dmod that contains all the purple blocks in the dinkeditor.
How can we make a map that dink can find and he can uses to see where he is going by
pressing M. Such as in the main game and stone of balance.
I have downloaded almost every file in the development category.
The sprites that cannot walk are easy to be putted into a dmod.
But sprites that can walk and fight they are though to be putted into.
We can't make them walk or fight. We did put them in the dink.ini file.
How can I make them walk or fight?
In the dink.ini file we putted the load_sequence lines and the preload lines. So what is going wrong?
We are going to make some new sprites too.
Missdink is really good in making detailled screens. So that will be her job. Scripting will be done by me.
Is there a maximum number of sprites that we can put in the dinkeditor?
We are going to create a dmod that contains all the purple blocks in the dinkeditor.
How can we make a map that dink can find and he can uses to see where he is going by
pressing M. Such as in the main game and stone of balance.
I have downloaded almost every file in the development category.
We putted new sprites in the dmod.
The sprites that cannot walk are easy to be putted into a dmod.
But sprites that can walk and fight they are though to be putted into.
We can't make them walk or fight. We did put them in the dink.ini file.
How can I make them walk or fight?
Walking/fighting works like this: you load the graphics in dink.ini and then give the sprite an sp_base_walk(¤t_sprite, <the sprite number in dink.ini> ); and sp_base_attack(¤t_sprite, <the sprite number in dink.ini> );
Check some of the scripts from original Dink for examples. The enemy scripts are good. (eg. en-bonca.c)
Is there a maximum number of sprites that we can put in the dinkeditor?
Yes, 99 sprites per screen. That makes 73062 sprites for the whole map. Putting too many sprites per screen isn't advisable though. (Over 70 sprites may already cause some problems)
We are going to create a dmod that contains all the purple blocks in the dinkeditor.
Good luck. I hope you'll release a demo for it since making that a large dmod will propably take time.
How can we make a map that dink can find and he can uses to see where he is going by
pressing M. Such as in the main game and stone of balance.
Check button6.c in source.zip in the 'development' folder.
The sprites that cannot walk are easy to be putted into a dmod.
But sprites that can walk and fight they are though to be putted into.
We can't make them walk or fight. We did put them in the dink.ini file.
How can I make them walk or fight?
Walking/fighting works like this: you load the graphics in dink.ini and then give the sprite an sp_base_walk(¤t_sprite, <the sprite number in dink.ini> ); and sp_base_attack(¤t_sprite, <the sprite number in dink.ini> );
Check some of the scripts from original Dink for examples. The enemy scripts are good. (eg. en-bonca.c)
Is there a maximum number of sprites that we can put in the dinkeditor?
Yes, 99 sprites per screen. That makes 73062 sprites for the whole map. Putting too many sprites per screen isn't advisable though. (Over 70 sprites may already cause some problems)
We are going to create a dmod that contains all the purple blocks in the dinkeditor.
Good luck. I hope you'll release a demo for it since making that a large dmod will propably take time.
How can we make a map that dink can find and he can uses to see where he is going by
pressing M. Such as in the main game and stone of balance.
Check button6.c in source.zip in the 'development' folder.
Oh, I thought missdink was the new graphic they`ve added
Oh, yeah, haha, it can be understood that way too... I'm sure Missdink is a real person in this case though.
I will tell missdink when she comes home tonight that you thought that missdink was a new sprite Glennglenn. HAhahahhaahahahah
So is missdink your girlfriend?
I knew it.. since I remembered you posted a message about you had a girlfriend and when I heard the name missdink then I thought Girl and then I thought girlfriend for some reason
I actually thought that it was supposed to be an alternative hero.
Glennglenn,
Last night when missdink came home. I stood for her and push the spacebar nothing happened. I took my sword and try to kill her. BUt I didn't had one. I tried some magic but it didn't work.
So yep she is a real person.
Last night when missdink came home. I stood for her and push the spacebar nothing happened. I took my sword and try to kill her. BUt I didn't had one. I tried some magic but it didn't work.
So yep she is a real person.
I don't know what it means. But I will stop teasing you.
Now I am going further with our dmod. Making new graphics.
Now I am going further with our dmod. Making new graphics.
I said. "Your mother"