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January 12th 2005, 07:29 AM
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We putted new sprites in the dmod.

The sprites that cannot walk are easy to be putted into a dmod.
But sprites that can walk and fight they are though to be putted into.

We can't make them walk or fight. We did put them in the dink.ini file.

How can I make them walk or fight?
In the dink.ini file we putted the load_sequence lines and the preload lines. So what is going wrong?

We are going to make some new sprites too.
Missdink is really good in making detailled screens. So that will be her job. Scripting will be done by me.

Is there a maximum number of sprites that we can put in the dinkeditor?

We are going to create a dmod that contains all the purple blocks in the dinkeditor.

How can we make a map that dink can find and he can uses to see where he is going by
pressing M. Such as in the main game and stone of balance.

I have downloaded almost every file in the development category.