The Dink Network

how to create a .dmod file and .d file

December 26th 2004, 04:24 AM
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Which program must I use to create my dmod folder in a .dmod file?

And how can I make my .c text document in .d file?
December 26th 2004, 04:44 AM
dragon.gif
You need DFArc to create dmod files. Goto the Miscellaneous section of the downloads section of the Network. Next goto the D-E section. It is the first file listed here.

You can use compall.bat to convert .c files to .d files. It comes with Dink Smallwood.
December 26th 2004, 05:15 AM
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Oh so you need Dfarc. But when I do that the file is 185.000 mb big. I thought that it's create a smaller file. Because my file is now 5,9 mb in the regular file. But when I use Dfarc it becomes 185.000 mb.

Do I have to delete a file in my dmod or what am I doing wrong?

December 26th 2004, 05:18 AM
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Umm, are you sure that's not kilobytes?
December 26th 2004, 05:33 AM
milder.gif
I'll check. That could be.

I'll let it know.
December 26th 2004, 09:57 AM
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igloo15
Peasant He/Him
 
Yeah has to be kilobits no way its megabytes.
December 26th 2004, 12:18 PM
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I agree it has to be Kilobytes, becuase I tested it with my dmod at one stage (which was about 4 Megabytes at the time. DFArc compressed it to about 600 Kilobytes.
December 26th 2004, 12:25 PM
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Glennglenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
I don`t think we would belive scratcher either. Whats the point saying that you agree? spam is what I call it.

edit
scratcher did allready say it, so I\we will belive him, we don`t need someones who says that they agree.
December 26th 2004, 03:19 PM
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Phoenix
Peasant He/Him Norway
Back from the ashes 
Glenn, why are you using grave accents as apostrophes and backslashes as slashes?

You have the apostrophe (') right to the right of your æ key (on the Norwegian keyboard, anyway). Right below the asterisk (*). It is used like so:

"I don't think we would ..."

You have the slash (/) above the seven (7). It's used like so:

"... I/we will believe him ..."

The grave accent is, afaik, never used in English. In Norwegian, there's a few words, such as "première", which uses it.

The backslash has no purpose in language, and its only purpose is as the path delimiter in DOS/Windows and as the escape character in certain programming languages. Please learn this, man. It bothers me.
December 26th 2004, 04:33 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
He is Glenn. 'Nuff said.
December 26th 2004, 05:09 PM
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chaotic
Peasant He/Him
 
What is this? A board, or a spelling lesson?
December 27th 2004, 07:10 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Both
December 27th 2004, 11:32 AM
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Sorry guys you were all right It is kilobyte. Sorry.

This was a stupid topic. Sorry.
December 27th 2004, 12:24 PM
dragon.gif
I was not just agreeing, but also trying to provide an example of the sort of compression it is supposed to do.
December 27th 2004, 02:20 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Yes, he did indeed need to exhibit how compressing things makes them smaller.

DO NOT QUESTION THE DRAGON.
December 29th 2004, 03:11 AM
milder.gif
When I create a dmod file it becomes 185.000 kb. But when I delete the hard file from my original file and then create a dmod. It becomes 1.810 kb so it works. But I have to delete the hard.dat file.

That file comes back automaticly. Is that correct?
December 29th 2004, 07:19 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
No, the basic files you need to start creating a D-Mod are Dink.ini (where the graphics sequences are) and Hard.dat (hardness tiles). The files that get created during the creation of the D-Mod are Map.dat (the map) and Dink.dat (related to Map.dat I think).

And the filesize, 185.000 kb would be about 180 megabytes.. isn't it bytes you mean? Even a D-Mod like FIAT only has a .dmod file of 12 MB..
December 29th 2004, 07:54 AM
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Yes, the hard.dat gets created by itself too but unless you're creating a weird dmod of some sort you really should use the one from original Dink or you'll have to create the hardness for all tiles by yourself.
December 29th 2004, 11:34 AM
milder.gif
When I create the dmod file with hard.dat in it. The file size become 185.000 kb. That's weird.
But when I delete the hard file and do it again. The size of the file is 1810 kb
December 29th 2004, 12:20 PM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
That's not my point; 185.000 kilobytes is the same as 180 megabytes and 1810 kilobytes is the same as 1.8 megabytes.. which would seem a bit weird considering FIAT's .dmod file is only 12 megabytes. So, it just has to be bytes..?
December 29th 2004, 12:38 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
185.000 bytes --> 185 kbytes
1819 bytes --> ~2 kbytes

Like that isn't strange .

In the old *.zip times, the hard.dat had a compress ratio of 99%, and the original was 2069 kbytes. This way, in the zip it'd matter 2048 kbytes. This, obviously isn't 183 kbytes...

But then that was the old *.zip way, I don't know how the *.tar.gz compresses the hard.dat, but I think because it's overall a better compression method, it wouldn't matter much.

So, there, even if it were bytes, it IS strange, or I must be calculating the wrong way. Anyway, I'm confused...
December 29th 2004, 01:30 PM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
O.o

Your post confused me more But if you look at a file's properties in WinXP, you get something like:

90,5 kB (92.727 bytes)

Now it would seem a lot more realistic that he means 185.000 bytes... but yes 2 kB is very small for such file
January 20th 2005, 10:34 AM
milder.gif
When I was trying to create a dmod file I used the wrong directory.
It is really dumb of me. I tried to compile the whole c rograms files.
That's why it was so many bytes.

After a good look what I was doing wrong I saw that I was trying to compile the wrong directory.

So this topic was post by dumb and dumber