how to create a .dmod file and .d file
Which program must I use to create my dmod folder in a .dmod file?
And how can I make my .c text document in .d file?
And how can I make my .c text document in .d file?
You need DFArc to create dmod files. Goto the Miscellaneous section of the downloads section of the Network. Next goto the D-E section. It is the first file listed here.
You can use compall.bat to convert .c files to .d files. It comes with Dink Smallwood.
You can use compall.bat to convert .c files to .d files. It comes with Dink Smallwood.
Oh so you need Dfarc. But when I do that the file is 185.000 mb big. I thought that it's create a smaller file. Because my file is now 5,9 mb in the regular file. But when I use Dfarc it becomes 185.000 mb.
Do I have to delete a file in my dmod or what am I doing wrong?
Do I have to delete a file in my dmod or what am I doing wrong?
I agree it has to be Kilobytes, becuase I tested it with my dmod at one stage (which was about 4 Megabytes at the time. DFArc compressed it to about 600 Kilobytes.
I don`t think we would belive scratcher either. Whats the point saying that you agree? spam is what I call it.
edit
scratcher did allready say it, so I\we will belive him, we don`t need someones who says that they agree.
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scratcher did allready say it, so I\we will belive him, we don`t need someones who says that they agree.
Glenn, why are you using grave accents as apostrophes and backslashes as slashes?
You have the apostrophe (') right to the right of your æ key (on the Norwegian keyboard, anyway). Right below the asterisk (*). It is used like so:
"I don't think we would ..."
You have the slash (/) above the seven (7). It's used like so:
"... I/we will believe him ..."
The grave accent is, afaik, never used in English. In Norwegian, there's a few words, such as "première", which uses it.
The backslash has no purpose in language, and its only purpose is as the path delimiter in DOS/Windows and as the escape character in certain programming languages. Please learn this, man. It bothers me.
You have the apostrophe (') right to the right of your æ key (on the Norwegian keyboard, anyway). Right below the asterisk (*). It is used like so:
"I don't think we would ..."
You have the slash (/) above the seven (7). It's used like so:
"... I/we will believe him ..."
The grave accent is, afaik, never used in English. In Norwegian, there's a few words, such as "première", which uses it.
The backslash has no purpose in language, and its only purpose is as the path delimiter in DOS/Windows and as the escape character in certain programming languages. Please learn this, man. It bothers me.

Sorry guys you were all right It is kilobyte. Sorry.
This was a stupid topic. Sorry.
This was a stupid topic. Sorry.
I was not just agreeing, but also trying to provide an example of the sort of compression it is supposed to do.
Yes, he did indeed need to exhibit how compressing things makes them smaller.
DO NOT QUESTION THE DRAGON.
DO NOT QUESTION THE DRAGON.

When I create a dmod file it becomes 185.000 kb. But when I delete the hard file from my original file and then create a dmod. It becomes 1.810 kb so it works. But I have to delete the hard.dat file.
That file comes back automaticly. Is that correct?
That file comes back automaticly. Is that correct?
No, the basic files you need to start creating a D-Mod are Dink.ini (where the graphics sequences are) and Hard.dat (hardness tiles). The files that get created during the creation of the D-Mod are Map.dat (the map) and Dink.dat (related to Map.dat I think).
And the filesize, 185.000 kb would be about 180 megabytes.. isn't it bytes you mean? Even a D-Mod like FIAT only has a .dmod file of 12 MB..
And the filesize, 185.000 kb would be about 180 megabytes.. isn't it bytes you mean? Even a D-Mod like FIAT only has a .dmod file of 12 MB..

Yes, the hard.dat gets created by itself too but unless you're creating a weird dmod of some sort you really should use the one from original Dink or you'll have to create the hardness for all tiles by yourself.
When I create the dmod file with hard.dat in it. The file size become 185.000 kb. That's weird.
But when I delete the hard file and do it again. The size of the file is 1810 kb
But when I delete the hard file and do it again. The size of the file is 1810 kb
That's not my point; 185.000 kilobytes is the same as 180 megabytes and 1810 kilobytes is the same as 1.8 megabytes.. which would seem a bit weird considering FIAT's .dmod file is only 12 megabytes. So, it just has to be bytes..?
185.000 bytes --> 185 kbytes
1819 bytes --> ~2 kbytes
Like that isn't strange
.
In the old *.zip times, the hard.dat had a compress ratio of 99%, and the original was 2069 kbytes. This way, in the zip it'd matter 2048 kbytes. This, obviously isn't 183 kbytes...
But then that was the old *.zip way, I don't know how the *.tar.gz compresses the hard.dat, but I think because it's overall a better compression method, it wouldn't matter much.
So, there, even if it were bytes, it IS strange, or I must be calculating the wrong way. Anyway, I'm confused...
1819 bytes --> ~2 kbytes
Like that isn't strange

In the old *.zip times, the hard.dat had a compress ratio of 99%, and the original was 2069 kbytes. This way, in the zip it'd matter 2048 kbytes. This, obviously isn't 183 kbytes...
But then that was the old *.zip way, I don't know how the *.tar.gz compresses the hard.dat, but I think because it's overall a better compression method, it wouldn't matter much.
So, there, even if it were bytes, it IS strange, or I must be calculating the wrong way. Anyway, I'm confused...
O.o
Your post confused me more
But if you look at a file's properties in WinXP, you get something like:
90,5 kB (92.727 bytes)
Now it would seem a lot more realistic that he means 185.000 bytes... but yes 2 kB is very small for such file
Your post confused me more

90,5 kB (92.727 bytes)
Now it would seem a lot more realistic that he means 185.000 bytes... but yes 2 kB is very small for such file

When I was trying to create a dmod file I used the wrong directory.
It is really dumb of me. I tried to compile the whole c
rograms files.
That's why it was so many bytes.
After a good look what I was doing wrong I saw that I was trying to compile the wrong directory.
So this topic was post by dumb and dumber
It is really dumb of me. I tried to compile the whole c

That's why it was so many bytes.
After a good look what I was doing wrong I saw that I was trying to compile the wrong directory.
So this topic was post by dumb and dumber