Burn, Christmas tree, burn!
Is there a procedure for burning a fir tree, like void burn() or something, or do I have to manually burn it if I give it a script??
void die() deals with tree burning if the tree has a script.
Are they the light green ones? Because they automatically burn. The dink engine seems to automatically handle it.
Well, actually it's dam-fire that checks if the sprite has the picture of one specific tree. Then it checks if it has a script attached. If so, it runs it's die() proc. If not, it will let him burn for not having a die() proc.
Stupid trees without a die() proc. They only deserve to be burned.
Stupid trees without a die() proc. They only deserve to be burned.
Are they the light green ones? Because they automatically burn. The dink engine seems to automatically handle it.
Our good friends problem was that if a pine tree (the light green ones) has a script, it will not automatically burn when you shoot a fireball at it. Just like real life, in my old drama class. I flicked match after match at my teacher, but did she burn to a crisp? Did she hell, that Script of Fire Resistance + 5 she had must have worked a treat.
Our good friends problem was that if a pine tree (the light green ones) has a script, it will not automatically burn when you shoot a fireball at it. Just like real life, in my old drama class. I flicked match after match at my teacher, but did she burn to a crisp? Did she hell, that Script of Fire Resistance + 5 she had must have worked a treat.