Beta Tester for AKT3 required
I need someone to Beta-test "A Knights Tale Trois". It's not quite finished (just the boss to script) but it'll be finished in a few hours I think.
So, anybody wanna test it out?
So, anybody wanna test it out?
whoops, if you emailed it to me i probably wont get it because i had the wrong email in my profile. I just fixed, but for convienience sake here:
julp928@cs.com
julp928@cs.com
Hmm... quite a strange problem. Suddenly, lot's of seemingly random hardness has appeared all over the d-mod, in the form of "blue hardness" completely filling some tiles... though I don't know why!!
Anybody got any ideas?
Anybody got any ideas?
Have you edited the hard.dat file? Or done any hardness editing? Or copied, installed the hard.dat rewrite?
WOW- You are amazing. You truly are one of the good guys.
Chances are ol' Swordfish modified one of the default hard tiles accidently, so all of the tiles using the default now have the pesky hardness.
I did think that I may have edited a single tile, but it appears to be more random than that.
If hardness is blue, how do you remove it? Simply softening doesn't do the trick.
If hardness is blue, how do you remove it? Simply softening doesn't do the trick.
btw. what is the difference between all those hardness colors? I believe there's blue, green/yellow and orange or something.
Yeah, I had that too recently with a tile in my D-Mod. If you don't use modified tiles (hardness), then you can just replace the Hard.dat file with the original one, from /dink or so.
Edit: "somewhat recently", that is
Edit: "somewhat recently", that is
Yellow = Sprites hardness, used for sprites
Blue = Tiles hardness, used for tiles
Orange = Sprites hardness, used for sprites with warp property
Blue = Tiles hardness, used for tiles
Orange = Sprites hardness, used for sprites with warp property
Problem solved. But now the other (mcu hbigger) problem is that the d-mod just seems to be... rubbish.
I'll start sending it out to you testers though (it's not quite finished, there are still a few things that need shining up, as they are very scrappy. Especially the end).
I'll start sending it out to you testers though (it's not quite finished, there are still a few things that need shining up, as they are very scrappy. Especially the end).