The Dink Network

Beta Tester for AKT3 required

February 6th 2004, 07:49 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
I need someone to Beta-test "A Knights Tale Trois". It's not quite finished (just the boss to script) but it'll be finished in a few hours I think.
So, anybody wanna test it out?
February 6th 2004, 07:58 AM
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irit
Peasant She/Her
 
hi, I'll be more than glad to beta test your game.
February 6th 2004, 01:38 PM
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Drake
Peasant He/Him
 
ditto
February 6th 2004, 03:46 PM
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Weirdo
Peasant They/Them
 
Here for ya
February 7th 2004, 01:12 PM
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IceMan
Peasant He/Him
 
Your fellow British Comrade.
February 7th 2004, 01:36 PM
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Drake
Peasant He/Him
 
whoops, if you emailed it to me i probably wont get it because i had the wrong email in my profile. I just fixed, but for convienience sake here:

julp928@cs.com
February 7th 2004, 04:06 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Hmm... quite a strange problem. Suddenly, lot's of seemingly random hardness has appeared all over the d-mod, in the form of "blue hardness" completely filling some tiles... though I don't know why!!

Anybody got any ideas?
February 7th 2004, 05:51 PM
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SimonK
Peasant He/Him Australia
 
Have you edited the hard.dat file? Or done any hardness editing? Or copied, installed the hard.dat rewrite?
February 7th 2004, 07:26 PM
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WOW- You are amazing. You truly are one of the good guys.
February 7th 2004, 07:33 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Chances are ol' Swordfish modified one of the default hard tiles accidently, so all of the tiles using the default now have the pesky hardness.
February 8th 2004, 02:49 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
I did think that I may have edited a single tile, but it appears to be more random than that.
If hardness is blue, how do you remove it? Simply softening doesn't do the trick.
February 8th 2004, 03:29 AM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
btw. what is the difference between all those hardness colors? I believe there's blue, green/yellow and orange or something.
February 8th 2004, 03:38 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Yeah, I had that too recently with a tile in my D-Mod. If you don't use modified tiles (hardness), then you can just replace the Hard.dat file with the original one, from /dink or so.

Edit: "somewhat recently", that is
February 8th 2004, 03:39 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Yellow = Sprites hardness, used for sprites
Blue = Tiles hardness, used for tiles
Orange = Sprites hardness, used for sprites with warp property
February 8th 2004, 06:04 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Problem solved. But now the other (mcu hbigger) problem is that the d-mod just seems to be... rubbish.
I'll start sending it out to you testers though (it's not quite finished, there are still a few things that need shining up, as they are very scrappy. Especially the end).