The Dink Network

New D-Mod : Dink's Father 3

January 16th 2004, 05:40 AM
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Kyle
Peasant He/Him Belgium
 
This month's first new d-mod comes from Lancemads and is entitled... You can guess. It's the third and final part of the Dink's Father Trilogy! You can get it here!

He adds that in case you find any bugs, please report them to Glenn and don't bug him with it. You can read the rest in the included reame file.

Enjoy!

January 16th 2004, 06:04 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Oh, check that awesome release-date
January 16th 2004, 07:54 AM
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Kyle
Peasant He/Him Belgium
 
Yeah, isn't that something
January 16th 2004, 08:04 AM
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irit
Peasant She/Her
 
It's about time. So long w/out any game it was terrible. Thank you
January 16th 2004, 08:59 AM
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irit
Peasant She/Her
 
I'm using Windows xp, I don't believe it's something to do with it, but after 2 minutes of playing, the game changed to be like a negative.
Please check it out and reply. Thanks.
January 16th 2004, 09:24 AM
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Kyle
Peasant He/Him Belgium
 
That could be intentional. It's turned into quite a common technique.
January 16th 2004, 10:21 AM
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irit
Peasant She/Her
 
If it's intentional, it's unfair and impossible to play. I sent e-mail to Lancemads.
January 16th 2004, 10:38 AM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
Uhm.. can you read?

"He adds that in case you find any bugs, please report them to Glenn and don't bug him with it."
January 16th 2004, 11:07 AM
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Uhm..why?
Are they related or the same person or co-authors, or..? I thought it was a joke on glenn but guess not.
January 16th 2004, 11:14 AM
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Who's Glenn anyway, (the only one I see in the list is glennglenn, is that the guy? Anyway since I don't know where to post I'll just post it here (as somebody allready did) .

I found a rather serious bug in my version of Father 3. When I'm in the village (after defeating the agents near the vase) and et into the bar, Everytime I talk to the bartender (tell me about this place) She allways sets my story to 7, so that means That after getting the clawsword (story 8) I can talk about the hypnotizer but after posing that other question It allways puts itself back to 7 .I can just walk out and the guards will be back sitting there (but can't talk to them with anything new)

I FOUND THE SOLUTION !!
In Bar.C Change line:
(&ring == 7) "Ask where the agents went"
TO
(&ring == 6) "Ask where the agents went"

You have to change this because there is not a thing/person/script that changes ring to 7 !!

After changing it and after beating the baddies in the bar, you will get the option to talk about where the guys went and the story can continue.

Greetz,

Shampoo173