reSkinning Dink interface?
I've looked everywhere on the board and in the Download section and I swear at some point I saw a tutorial on creating a new skin for the Dink interface. I can't find it! Am I just crazy? Bueller? Bueller? Anyone?
There is a good chance you're just crazy.
Re-skinning the Dink interface isn't too hard, just modify most of the graphics in the graphics
status directory. You'll probably want to download the original bmps to modify.

Re-skinning the Dink interface isn't too hard, just modify most of the graphics in the graphics
status directory. You'll probably want to download the original bmps to modify.
sounds like a new baddie for Dink. exploding purple banana water demons?
I remember an old game where bananas znd hot dogs were used as a weapons

Uh-Hmmm...back to peeling bananas, I mean reSkinning interfaces:
What script/s set the x/y positions of the interface sprites like the health bar and such on the screen and can their positions be changed? Like putting the health bar at the top or rearranging the stats etc.
What script/s set the x/y positions of the interface sprites like the health bar and such on the screen and can their positions be changed? Like putting the health bar at the top or rearranging the stats etc.
These things cannot currently be controlled without modifying dink.exe.
poo
- thanks
edit: Anyone know why the slash between the XP stats seems to be the only statusBar sprite with transparency? (might be more but haven't gotten to them yet in my mess-arounds) Anyone know where this might be set or is it set in the .exe file as well? Totally rando.

edit: Anyone know why the slash between the XP stats seems to be the only statusBar sprite with transparency? (might be more but haven't gotten to them yet in my mess-arounds) Anyone know where this might be set or is it set in the .exe file as well? Totally rando.
Well the numbers for the Level also have transparency (ie white as a background) the others don't need it as such... well you can make the items that show up in the magic and weapon areas transparent if you want to... I did that for my prelim stuff for "Belgotha".
But, back to the STATS stuff. The numbers are done as squares, hmmm just looking at stat-05.bmp (the green energy used to recharge magic), that also has a transparency in the middle.
You can change that graphic, but it has to be a square... in fact I'm not sure the stat-05.bmp is used, I vaguely remember testing this when I re-did the "energy charge" effect for PQ, I remember having to keep this square, although I did bump up the width of the "charge" from 3 pixels to 4 without any ill effect.
EDIT: Looking at my graphics archive it looks like I left the stat-05.bmp a blue square, but the energy charge is the mottled yellow used in stat-06 and stat-07... hmmm interesting.
But, back to the STATS stuff. The numbers are done as squares, hmmm just looking at stat-05.bmp (the green energy used to recharge magic), that also has a transparency in the middle.
You can change that graphic, but it has to be a square... in fact I'm not sure the stat-05.bmp is used, I vaguely remember testing this when I re-did the "energy charge" effect for PQ, I remember having to keep this square, although I did bump up the width of the "charge" from 3 pixels to 4 without any ill effect.
EDIT: Looking at my graphics archive it looks like I left the stat-05.bmp a blue square, but the energy charge is the mottled yellow used in stat-06 and stat-07... hmmm interesting.
Been messing around myself and stat-05.bmp doesn't seem to be used. The vert. and horz. bars (stat-06.bmp and stat-07.bmp) seem to be the only ones used for the magic meter. And what is stat-04.bmp used for? That's the blue fireball icon in the STATUS folder. All other item icons reside in the MENU folder. Does this one do anything? Seems not to.
Well the numbers for the Level also have transparency...
Well dang. Now I have to explicitly go out of my way to draw those without transparency.
Well dang. Now I have to explicitly go out of my way to draw those without transparency.