Reply to Re: reSkinning Dink interface?
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Well the numbers for the Level also have transparency (ie white as a background) the others don't need it as such... well you can make the items that show up in the magic and weapon areas transparent if you want to... I did that for my prelim stuff for "Belgotha".
But, back to the STATS stuff. The numbers are done as squares, hmmm just looking at stat-05.bmp (the green energy used to recharge magic), that also has a transparency in the middle.
You can change that graphic, but it has to be a square... in fact I'm not sure the stat-05.bmp is used, I vaguely remember testing this when I re-did the "energy charge" effect for PQ, I remember having to keep this square, although I did bump up the width of the "charge" from 3 pixels to 4 without any ill effect.
EDIT: Looking at my graphics archive it looks like I left the stat-05.bmp a blue square, but the energy charge is the mottled yellow used in stat-06 and stat-07... hmmm interesting.
But, back to the STATS stuff. The numbers are done as squares, hmmm just looking at stat-05.bmp (the green energy used to recharge magic), that also has a transparency in the middle.
You can change that graphic, but it has to be a square... in fact I'm not sure the stat-05.bmp is used, I vaguely remember testing this when I re-did the "energy charge" effect for PQ, I remember having to keep this square, although I did bump up the width of the "charge" from 3 pixels to 4 without any ill effect.
EDIT: Looking at my graphics archive it looks like I left the stat-05.bmp a blue square, but the energy charge is the mottled yellow used in stat-06 and stat-07... hmmm interesting.