New D-Mod: Dink's First Adventure
SlipDink has returned with his In this adventure, you'll experience two tales: one where Dink's dreams are filled with epic heroism, and another where his mundane chores spiral into unexpected chaos.
Crafted over several years, Dink's First Adventure is a testament to SlipDink's dedication, boasting over 333MB of new graphics, 66MB of new sounds, and 385 new scripts. That's a quite a bit of effort and code!
You can even expect new forms of magic, unique animations, and that unique narrative that intertwines the two adventures into one cohesive experience. Give it a try!
Ahem. I'm not sure why my first message here turned out to be blank.
Ah... to be fair, the method I use to store bitmaps in the graphics directory often duplicates existing sprites, and then adds more to the same series. So, for example, I added frames 22 - 35 to the graphics/inter/menu/item-??.bmp list.
That being said, I also did include quite a few other new graphics too. And I did add some new interesting animations and surprises. But not all 333MB of the graphics in this dmod could be called new. I apologize if I gave the impression that all 333MB of the graphics were "new".
Most of the sounds were "new", though I did "inherit" a good number of them from Northland, which I based this dmod on.
Ah... to be fair, the method I use to store bitmaps in the graphics directory often duplicates existing sprites, and then adds more to the same series. So, for example, I added frames 22 - 35 to the graphics/inter/menu/item-??.bmp list.
That being said, I also did include quite a few other new graphics too. And I did add some new interesting animations and surprises. But not all 333MB of the graphics in this dmod could be called new. I apologize if I gave the impression that all 333MB of the graphics were "new".
Most of the sounds were "new", though I did "inherit" a good number of them from Northland, which I based this dmod on.
Yay, glad to see it's out! Been a bit busy so I haven't actually played the actual released version yet, but I'll get around to it!
@drone1400:
BTW, thanks for all your help in beta testing.
BTW, thanks for all your help in beta testing.
October 20th, 08:07 PM

username
at level 7 i have only a 1 fireball that MISSES the bloody creep
when is there magaic
when is there magaic
I'm not quite sure what you are asking, however, the file dinks1st/walkthru.html might be of help.
Perhaps you are referring to Taven trying to defeat Rudi the rat? There is an entire section of the walkthru.html file that is just for that.
It might also be useful to review the dinks1st/dmod.diz text file.
Perhaps you are referring to Taven trying to defeat Rudi the rat? There is an entire section of the walkthru.html file that is just for that.
It might also be useful to review the dinks1st/dmod.diz text file.
Never got far in this D-Mod (it is one of those that I plan to play if I ever play Dink again), so I don't know what this person is referring to, but I got the impression they also complained about the lack of magic options in the D-Mod (?).
@username
We could a bit more clarity on the matter. Like what enemy are you exactly stuck at? And am I correctly assuming that you spendt most level ups on magic stats but fireball is not very strong and you'd like to finally have more powerful spells? I think SlipDink would like to have some feedback on the matter, but you were a bit vague.
@username
We could a bit more clarity on the matter. Like what enemy are you exactly stuck at? And am I correctly assuming that you spendt most level ups on magic stats but fireball is not very strong and you'd like to finally have more powerful spells? I think SlipDink would like to have some feedback on the matter, but you were a bit vague.
October 30th, 02:42 PM

username
the creep has a name?
well
the flare kills me more then him
so i need a walk around then
those clamps need some hotsouse
well
the flare kills me more then him
so i need a walk around then
those clamps need some hotsouse












