Reply to Re: New D-Mod: Dink's First Adventure
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Ahem. I'm not sure why my first message here turned out to be blank.
Ah... to be fair, the method I use to store bitmaps in the graphics directory often duplicates existing sprites, and then adds more to the same series. So, for example, I added frames 22 - 35 to the graphics/inter/menu/item-??.bmp list.
That being said, I also did include quite a few other new graphics too. And I did add some new interesting animations and surprises. But not all 333MB of the graphics in this dmod could be called new. I apologize if I gave the impression that all 333MB of the graphics were "new".
Most of the sounds were "new", though I did "inherit" a good number of them from Northland, which I based this dmod on.
Ah... to be fair, the method I use to store bitmaps in the graphics directory often duplicates existing sprites, and then adds more to the same series. So, for example, I added frames 22 - 35 to the graphics/inter/menu/item-??.bmp list.
That being said, I also did include quite a few other new graphics too. And I did add some new interesting animations and surprises. But not all 333MB of the graphics in this dmod could be called new. I apologize if I gave the impression that all 333MB of the graphics were "new".
Most of the sounds were "new", though I did "inherit" a good number of them from Northland, which I based this dmod on.
