Variable Prob
hey ive set up variables
make_global_int("&Blood", 0);
make_global_int("&Fingerprints", 0);
make_global_int("&Witness", 0);
make_global_int("&Thread", 0);
make_global_int("&Dagger", 0);
and used them like this
&Blood = 1;
and made them change things like this
void talk(void)
{
freeze(1);
freeze(¤t_sprite);
say_stop("Hello",1);
wait(200)
say_stop("`6Hey Dink You Made It!!", ¤t_sprite);
wait(200)
say_stop("Hey",1);
wait(200)
say_stop("`6SimonK Is Under A Rock", ¤t_sprite);
wait(200)
say_stop("Hmmm",1);
wait(200)
say_stop("`6Can You Catch The Killer", ¤t_sprite);
wait(200)
say_stop("Sure!",1);
wait(200)
say_stop("`6Also Kory Has Been Acting Odd", ¤t_sprite);
wait(200)
say_stop("`6And ThinkDink Has Been Asleep For Ages", ¤t_sprite);
wait(200)
say_stop("`6I Gotta Go", ¤t_sprite);
wait(200)
say_stop("Ok ",1);
unfreeze(1)
unfreeze(¤t_sprite);
}
if (&Blood == 1)
if (&Fingerprint == 1)
if (&Witness == 1)
if (&Thread == 1)
void talk(void)
{
freeze(1);
freeze(¤t_sprite);
say_stop("Hello",1);
wait(200)
say_stop("`6Hey Dink Whats New", ¤t_sprite);
wait(200)
say_stop("I Found Some Evidence",1);
wait(200)
say_stop("`6Let Me See", ¤t_sprite);
wait(200)
say_stop("`9*SHOW EVIDENCE*",1);
wait(200)
say_stop("`6Wow!!", ¤t_sprite);
wait(200)
say_stop("Yup!",1);
wait(200)
say_stop("`6So Its **Not Telling Till Dmod Out**", ¤t_sprite);
wait(200)
say_stop("`6Well We Are Sending Him To Prison Thanks", ¤t_sprite);
wait(200)
say_stop("`6 You Helped Loads", ¤t_sprite);
wait(200)
say_stop("No Problem",1);
unfreeze(1)
unfreeze(¤t_sprite);
}
but even after i get the clues he says the same thing
help!!
sorry i make no sense lol im tired and confused
make_global_int("&Blood", 0);
make_global_int("&Fingerprints", 0);
make_global_int("&Witness", 0);
make_global_int("&Thread", 0);
make_global_int("&Dagger", 0);
and used them like this
&Blood = 1;
and made them change things like this
void talk(void)
{
freeze(1);
freeze(¤t_sprite);
say_stop("Hello",1);
wait(200)
say_stop("`6Hey Dink You Made It!!", ¤t_sprite);
wait(200)
say_stop("Hey",1);
wait(200)
say_stop("`6SimonK Is Under A Rock", ¤t_sprite);
wait(200)
say_stop("Hmmm",1);
wait(200)
say_stop("`6Can You Catch The Killer", ¤t_sprite);
wait(200)
say_stop("Sure!",1);
wait(200)
say_stop("`6Also Kory Has Been Acting Odd", ¤t_sprite);
wait(200)
say_stop("`6And ThinkDink Has Been Asleep For Ages", ¤t_sprite);
wait(200)
say_stop("`6I Gotta Go", ¤t_sprite);
wait(200)
say_stop("Ok ",1);
unfreeze(1)
unfreeze(¤t_sprite);
}
if (&Blood == 1)
if (&Fingerprint == 1)
if (&Witness == 1)
if (&Thread == 1)
void talk(void)
{
freeze(1);
freeze(¤t_sprite);
say_stop("Hello",1);
wait(200)
say_stop("`6Hey Dink Whats New", ¤t_sprite);
wait(200)
say_stop("I Found Some Evidence",1);
wait(200)
say_stop("`6Let Me See", ¤t_sprite);
wait(200)
say_stop("`9*SHOW EVIDENCE*",1);
wait(200)
say_stop("`6Wow!!", ¤t_sprite);
wait(200)
say_stop("Yup!",1);
wait(200)
say_stop("`6So Its **Not Telling Till Dmod Out**", ¤t_sprite);
wait(200)
say_stop("`6Well We Are Sending Him To Prison Thanks", ¤t_sprite);
wait(200)
say_stop("`6 You Helped Loads", ¤t_sprite);
wait(200)
say_stop("No Problem",1);
unfreeze(1)
unfreeze(¤t_sprite);
}
but even after i get the clues he says the same thing
help!!
sorry i make no sense lol im tired and confused
if (&Blood == 1)
{
if (&Fingerprint == 1)
{
if (&Witness == 1)
{
if (&Thread == 1)
{
{
if (&Fingerprint == 1)
{
if (&Witness == 1)
{
if (&Thread == 1)
{
Try:
void talk(void)
{
if (&Blood == 1)
{
if (&Fingerprint == 1)
{
if (&Witness == 1)
{
if (&Thread == 1)
{
goto SOLVED;
}
}
}
}
freeze(1);
freeze(¤t_sprite);
say_stop("Hello",1);
wait(200);
say_stop("`6Hey Dink You Made It!!", ¤t_sprite);
wait(200);
say_stop("Hey",1);
wait(200);
say_stop("`6SimonK Is Under A Rock", ¤t_sprite);
wait(200);
say_stop("Hmmm",1);
wait(200);
say_stop("`6Can You Catch The Killer", ¤t_sprite);
wait(200);
say_stop("Sure!",1);
wait(200);
say_stop("`6Also Kory Has Been Acting Odd", ¤t_sprite);
wait(200);
say_stop("`6And ThinkDink Has Been Asleep For Ages", ¤t_sprite);
wait(200);
say_stop("`6I Gotta Go", ¤t_sprite);
wait(200);
say_stop("Ok ",1);
unfreeze(1);
unfreeze(¤t_sprite);
return;
SOLVED:
freeze(1);
freeze(¤t_sprite);
say_stop("Hello",1);
wait(200);
say_stop("`6Hey Dink Whats New", ¤t_sprite);
wait(200);
say_stop("I Found Some Evidence",1);
wait(200);
say_stop("`6Let Me See", ¤t_sprite);
wait(200);
say_stop("`9*SHOW EVIDENCE*",1);
wait(200);
say_stop("`6Wow!!", ¤t_sprite);
wait(200);
say_stop("Yup!",1);
wait(200);
say_stop("`6So Its **Not Telling Till Dmod Out**", ¤t_sprite);
wait(200);
say_stop("`6Well We Are Sending Him To Prison Thanks", ¤t_sprite);
wait(200);
say_stop("`6 You Helped Loads", ¤t_sprite);
wait(200);
say_stop("No Problem",1);
unfreeze(1);
unfreeze(¤t_sprite);
}
void talk(void)
{
if (&Blood == 1)
{
if (&Fingerprint == 1)
{
if (&Witness == 1)
{
if (&Thread == 1)
{
goto SOLVED;
}
}
}
}
freeze(1);
freeze(¤t_sprite);
say_stop("Hello",1);
wait(200);
say_stop("`6Hey Dink You Made It!!", ¤t_sprite);
wait(200);
say_stop("Hey",1);
wait(200);
say_stop("`6SimonK Is Under A Rock", ¤t_sprite);
wait(200);
say_stop("Hmmm",1);
wait(200);
say_stop("`6Can You Catch The Killer", ¤t_sprite);
wait(200);
say_stop("Sure!",1);
wait(200);
say_stop("`6Also Kory Has Been Acting Odd", ¤t_sprite);
wait(200);
say_stop("`6And ThinkDink Has Been Asleep For Ages", ¤t_sprite);
wait(200);
say_stop("`6I Gotta Go", ¤t_sprite);
wait(200);
say_stop("Ok ",1);
unfreeze(1);
unfreeze(¤t_sprite);
return;
SOLVED:
freeze(1);
freeze(¤t_sprite);
say_stop("Hello",1);
wait(200);
say_stop("`6Hey Dink Whats New", ¤t_sprite);
wait(200);
say_stop("I Found Some Evidence",1);
wait(200);
say_stop("`6Let Me See", ¤t_sprite);
wait(200);
say_stop("`9*SHOW EVIDENCE*",1);
wait(200);
say_stop("`6Wow!!", ¤t_sprite);
wait(200);
say_stop("Yup!",1);
wait(200);
say_stop("`6So Its **Not Telling Till Dmod Out**", ¤t_sprite);
wait(200);
say_stop("`6Well We Are Sending Him To Prison Thanks", ¤t_sprite);
wait(200);
say_stop("`6 You Helped Loads", ¤t_sprite);
wait(200);
say_stop("No Problem",1);
unfreeze(1);
unfreeze(¤t_sprite);
}
Actually you should close all the braces for the ifs (but not the one for void talk of course) right after goto solved.
And ThinkDink, if that does work, what exaxtly do you mean by "still dont work"? What does it do that it shouldn't or not do that it should spesifically? (It's easier to debug that way. )
And ThinkDink, if that does work, what exaxtly do you mean by "still dont work"? What does it do that it shouldn't or not do that it should spesifically? (It's easier to debug that way. )
TheProphet - Saves the day
void talk(void)
{
if (&Blood == 1)
{
if (&Fingerprint == 1)
{
if (&Witness == 1)
{
if (&Thread == 1)
{
freeze(1);
freeze(current_sprite);
say_stop("Hello",1);
wait(200);
say_stop("`6Hey Dink Whats New", ¤t_sprite);
wait(200);
say_stop("I Found Some Evidence",1);
wait(200);
say_stop("`6Let Me See", ¤t_sprite);
wait(200);
say_stop("`9*SHOW EVIDENCE*",1);
wait(200);
say_stop("`6Wow!!", ¤t_sprite);
wait(200);
say_stop("Yup!",1);
wait(200);
say_stop("`6So Its **Not Telling Till Dmod Out**", ¤t_sprite);
wait(200);
say_stop("`6Well We Are Sending Him To Prison Thanks", ¤t_sprite);
wait(200);
say_stop("`6 You Helped Loads", ¤t_sprite);
wait(200);
say_stop("No Problem",1);
unfreeze(1);
unfreeze(¤t_sprite);
return;
}
}
}
}
freeze(1);
freeze(¤t_sprite);
say_stop("Hello",1);
wait(200);
say_stop("`6Hey Dink You Made It!!", ¤t_sprite);
wait(200);
say_stop("Hey",1);
wait(200);
say_stop("`6SimonK Is Under A Rock", ¤t_sprite);
wait(200);
say_stop("Hmmm",1);
wait(200);
say_stop("`6Can You Catch The Killer", ¤t_sprite);
wait(200);
say_stop("Sure!",1);
wait(200);
say_stop("`6Also Kory Has Been Acting Odd", ¤t_sprite);
wait(200);
say_stop("`6And ThinkDink Has Been Asleep For Ages", ¤t_sprite);
wait(200);
say_stop("`6I Gotta Go", ¤t_sprite);
wait(200);
say_stop("Ok ",1);
unfreeze(1);
unfreeze(¤t_sprite);
}
//I hate that "remove spaces" thing on the board
void talk(void)
{
if (&Blood == 1)
{
if (&Fingerprint == 1)
{
if (&Witness == 1)
{
if (&Thread == 1)
{
freeze(1);
freeze(current_sprite);
say_stop("Hello",1);
wait(200);
say_stop("`6Hey Dink Whats New", ¤t_sprite);
wait(200);
say_stop("I Found Some Evidence",1);
wait(200);
say_stop("`6Let Me See", ¤t_sprite);
wait(200);
say_stop("`9*SHOW EVIDENCE*",1);
wait(200);
say_stop("`6Wow!!", ¤t_sprite);
wait(200);
say_stop("Yup!",1);
wait(200);
say_stop("`6So Its **Not Telling Till Dmod Out**", ¤t_sprite);
wait(200);
say_stop("`6Well We Are Sending Him To Prison Thanks", ¤t_sprite);
wait(200);
say_stop("`6 You Helped Loads", ¤t_sprite);
wait(200);
say_stop("No Problem",1);
unfreeze(1);
unfreeze(¤t_sprite);
return;
}
}
}
}
freeze(1);
freeze(¤t_sprite);
say_stop("Hello",1);
wait(200);
say_stop("`6Hey Dink You Made It!!", ¤t_sprite);
wait(200);
say_stop("Hey",1);
wait(200);
say_stop("`6SimonK Is Under A Rock", ¤t_sprite);
wait(200);
say_stop("Hmmm",1);
wait(200);
say_stop("`6Can You Catch The Killer", ¤t_sprite);
wait(200);
say_stop("Sure!",1);
wait(200);
say_stop("`6Also Kory Has Been Acting Odd", ¤t_sprite);
wait(200);
say_stop("`6And ThinkDink Has Been Asleep For Ages", ¤t_sprite);
wait(200);
say_stop("`6I Gotta Go", ¤t_sprite);
wait(200);
say_stop("Ok ",1);
unfreeze(1);
unfreeze(¤t_sprite);
}
//I hate that "remove spaces" thing on the board
//I hate that "remove spaces" thing on the board
It would be really easy to fix for redink1 really.. it's not the boards fault, it's the HTML standard's fault. It's called "ignore the whitespace" - If you want to show spaces explicitly, turn " " into " " using some kind of string manipulation thingie.
It would be really easy to fix for redink1 really.. it's not the boards fault, it's the HTML standard's fault. It's called "ignore the whitespace" - If you want to show spaces explicitly, turn " " into " " using some kind of string manipulation thingie.
well theprophet i tried yours but one prob
only dink talks!!
the other guy dosent
EDIT->
never mind i fixed that thx theprophet
so ill test it thru and hopefully it works
EDIT AGAIN->
nope still dont work
only dink talks!!
the other guy dosent
EDIT->
never mind i fixed that thx theprophet
so ill test it thru and hopefully it works
EDIT AGAIN->
nope still dont work
Its a other prob:
This happens with: C U R R E N T
¤t
Whatever:
This is the script
If you get a "Unable to view" page, just select the url and press enter so that you "reconnect" to the url...
This happens with: C U R R E N T
¤t
Whatever:
This is the script
If you get a "Unable to view" page, just select the url and press enter so that you "reconnect" to the url...
it only says this
say_stop("Hello",1);
wait(200);
say_stop("`6Hey Dink You Made It!!", ¤t_sprite);
wait(200);
say_stop("Hey",1);
wait(200);
say_stop("`6SimonK Is Under A Rock", ¤t_sprite);
wait(200);
say_stop("Hmmm",1);
wait(200);
say_stop("`6Can You Catch The Killer", ¤t_sprite);
wait(200);
say_stop("Sure!",1);
wait(200);
say_stop("`6Also Kory Has Been Acting Odd", ¤t_sprite);
wait(200);
say_stop("`6And ThinkDink Has Been Asleep For Ages", ¤t_sprite);
wait(200);
say_stop("`6I Gotta Go", ¤t_sprite);
wait(200);
say_stop("Ok ",1);
unfreeze(1);
unfreeze(¤t_sprite);
and not the part hes ment to
say_stop("Hello",1);
wait(200);
say_stop("`6Hey Dink You Made It!!", ¤t_sprite);
wait(200);
say_stop("Hey",1);
wait(200);
say_stop("`6SimonK Is Under A Rock", ¤t_sprite);
wait(200);
say_stop("Hmmm",1);
wait(200);
say_stop("`6Can You Catch The Killer", ¤t_sprite);
wait(200);
say_stop("Sure!",1);
wait(200);
say_stop("`6Also Kory Has Been Acting Odd", ¤t_sprite);
wait(200);
say_stop("`6And ThinkDink Has Been Asleep For Ages", ¤t_sprite);
wait(200);
say_stop("`6I Gotta Go", ¤t_sprite);
wait(200);
say_stop("Ok ",1);
unfreeze(1);
unfreeze(¤t_sprite);
and not the part hes ment to