Saving Data
January 16th 2016, 12:29 PM

dinknewbee


Hi everybody.
Is it possible to transfer my saving data from the main game in new mods?
Or must I start with Low Level in every mod again?
Greetings
Is it possible to transfer my saving data from the main game in new mods?
Or must I start with Low Level in every mod again?
Greetings
Hi there!
The levels you start with are determined by each mod itself. So while there's no real way to transfer save data, some may set you up with higher levels compared to others, or with a few starting weapons.
If it's really bothering you, there are a few cheat-mods you can download that let you set yourself up with whatever stats you want, although it might not be as fun if everything dies too easily
The levels you start with are determined by each mod itself. So while there's no real way to transfer save data, some may set you up with higher levels compared to others, or with a few starting weapons.
If it's really bothering you, there are a few cheat-mods you can download that let you set yourself up with whatever stats you want, although it might not be as fun if everything dies too easily

Note also that a few DMods have anti-cheat built in. Some simply post a message that you cheated, some also remove the ability to reach all endings or win special rewards, while others flash the message and exit the game.
Worst case, it can be a learning experience determining how they have implemented their Anti-cheat, providing they have included .c files, not simply compressed all the scripts.
Worst case, it can be a learning experience determining how they have implemented their Anti-cheat, providing they have included .c files, not simply compressed all the scripts.

Friends Beyond 3 implemented a way to move some data from a save file from the main game, I think (might have been a different mod though; FB3 certainly did weird things with two maps, but that's a different thing).
Anyway, it is very unlikely that you want this. If you make a DMod, you can set the initial levels. If you want to start someone else's DMod with higher stats, that's called cheating and there are several good options for it.
Worst case, it can be a learning experience determining how they have implemented their Anti-cheat
No, that would be the best case. That is a lot of fun!
providing they have included .c files, not simply compressed all the scripts.
If they ship .d files, those are just obfuscated and there are tools available for undoing that.
Anyway, it is very unlikely that you want this. If you make a DMod, you can set the initial levels. If you want to start someone else's DMod with higher stats, that's called cheating and there are several good options for it.
Worst case, it can be a learning experience determining how they have implemented their Anti-cheat
No, that would be the best case. That is a lot of fun!
providing they have included .c files, not simply compressed all the scripts.
If they ship .d files, those are just obfuscated and there are tools available for undoing that.
Catacombs has a way of letting you use your original game save.
I also have a dmod I'll never finish where you can do that, but it's a different method that doesn't require a separate program. I dunno what it was but scratcher hasn't uploaded it so maybe I should upload whatever stuff is needed for the system.
THEN WE CAN HAVE MORE OF THEM.
I also have a dmod I'll never finish where you can do that, but it's a different method that doesn't require a separate program. I dunno what it was but scratcher hasn't uploaded it so maybe I should upload whatever stuff is needed for the system.
THEN WE CAN HAVE MORE OF THEM.
Even if they have compressed all the scripts you could probably guess what anticheat.d does and just delete it. Generally they work by making every script that affects stats such as attack/magic/experience/gold alter a secondary variable as well.
If those two are different then the game quits or reverts to the value in the second variable. This is the simplest way of doing things.
FB3 just made you copy over a map file to get to the second part of the game. It seems that 1.08 apparently introduced the ability to load alternate map files although I am not sure how well it works.
If those two are different then the game quits or reverts to the value in the second variable. This is the simplest way of doing things.
FB3 just made you copy over a map file to get to the second part of the game. It seems that 1.08 apparently introduced the ability to load alternate map files although I am not sure how well it works.