Updated D-mod: Sour Gummy Worms v2.02
Ol' Light 'n Fluffy himself, Skurn, has updated his old d-mod, Sour Gummy Worms to 2.02. It supposedly doubles the content, maybe.
I'll, like, check this out if I can keep Dink from crashing for two seconds.
Nah, who am I kidding. I can't bother.
Screw DinkC. Screw everything.
Nah, who am I kidding. I can't bother.
Screw DinkC. Screw everything.
I'll play this when Seth reworks the Dink engine because it's so lame atm!!
However, you will play other dmods. On the same engine.
On Freedink if that is the case. I won't bother any Dink version with this DMOD until the reworked engine the author is looking for comes by.
Yes, the bugs with the engine are exclusive to one dmod.
However, I can see why you would think that since I come across the rarest glitches in the history of existence and nobody has ever heard of them. But I assure you, it might not blow up your computer. I've tested it thoroughly, and all I have noticed is a blue smoke.
However, I can see why you would think that since I come across the rarest glitches in the history of existence and nobody has ever heard of them. But I assure you, it might not blow up your computer. I've tested it thoroughly, and all I have noticed is a blue smoke.
Yeah, seems so.
I know, there are some bugs with the bmp's but what other bugs can be found in the Dink engine? I know Seth isn't thrilled about the hitboxes and stuff but are there any other serious bugs?
I know, there are some bugs with the bmp's but what other bugs can be found in the Dink engine? I know Seth isn't thrilled about the hitboxes and stuff but are there any other serious bugs?
Multiple scripts running which freezes the game, that giant hitbox bullshit I fixed that you can witness within the debut.txt, inconsistent freeze() handling, and I have a sprite that flies over hardness for whatever reason.
Maybe your sprite is above the hardness?
o ya. It is.
EDIT: Wait, actually, it has a depth dot of 0. Doesn't a sprite need some fancy flying script in main or something to go over hardness anyways? Or be a missile?
EDIT: Wait, actually, it has a depth dot of 0. Doesn't a sprite need some fancy flying script in main or something to go over hardness anyways? Or be a missile?
i just noticed that dink says seinfeld in the ending. that's not right.
skurn why haven't you been in irc?
Hooray! I'll download it and give it a try. I'm pleased to hear it has expanded.