A Lack of Black
Let's talk about Dink.ini
There is a line therein, (in the skeleton_b Dink.ini) where it says:
load_sequence_now graphics\but1- 192 BLACK
Because of the BLACK command, black becomes the invisable color instead of white and everyone is happy. Everyone except me that is.
When I try to replace the Dink animations with one of my own, which have some pure white but no pure black on a black background, using the following command (for example):
load_sequence_now graphics\dink\idle\ds-i2- 12 BLACK
white remains the invisable color when I play the game. Oddly, while editing the game in Dinkedit or Windinkedit, black does become the invisable color.
Anyone got a clue what's happening? If so pass it on.
There is a line therein, (in the skeleton_b Dink.ini) where it says:
load_sequence_now graphics\but1- 192 BLACK
Because of the BLACK command, black becomes the invisable color instead of white and everyone is happy. Everyone except me that is.
When I try to replace the Dink animations with one of my own, which have some pure white but no pure black on a black background, using the following command (for example):
load_sequence_now graphics\dink\idle\ds-i2- 12 BLACK
white remains the invisable color when I play the game. Oddly, while editing the game in Dinkedit or Windinkedit, black does become the invisable color.
Anyone got a clue what's happening? If so pass it on.
Any chance you've got a second commnd in there that effects the same sequence?
Is it something you load up again during the game, such as the walk/idle/attack graphics of dink?
Ive had this problem too, the problem is, in the item scripts dink's sequence is loaded again ( init command) but it doesnt have the BLACK command in it, open all scripts ( item-blabla.c ) and change all INIT commands...
Oh ya, I suppose I could have looked up and seen it was in fact from an item script. Very well then, do what the prophet said, look for the similar lines of code in the item script and put BLACK after that.