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July 24th 2003, 03:02 AM
duck.gif
bdjnk
Peasant He/Him
 
Let's talk about Dink.ini
There is a line therein, (in the skeleton_b Dink.ini) where it says:

load_sequence_now graphics\but1- 192 BLACK

Because of the BLACK command, black becomes the invisable color instead of white and everyone is happy. Everyone except me that is.
When I try to replace the Dink animations with one of my own, which have some pure white but no pure black on a black background, using the following command (for example):

load_sequence_now graphics\dink\idle\ds-i2- 12 BLACK

white remains the invisable color when I play the game. Oddly, while editing the game in Dinkedit or Windinkedit, black does become the invisable color.

Anyone got a clue what's happening? If so pass it on.