The Dink Network

WDE

July 23rd 2003, 08:06 AM
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The strangest thing: the seed graphics don't appear in WDE and as a result also not in a new dmod I've just started on. I checked but they are loaded in the Dink.ini file. Anybody encounter similar problems?
Also, WDE doesn't seem to save my settings for hardness tiles.

July 23rd 2003, 08:56 AM
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in the new version of wde, a lot of things really suck. for example, the "ready" text appears in the lower left corne ALWAYS, which gets annoying when you place the cursor over a sprite to look at the numbers for it. also, when i select a hardness tile and stamp it, instead of stamping that tile, it stamps the tile of the number before it instead. luckily, i found version 1.3, which isn't quite so buggy. if you want me to, i'll send you version 1.3 because i believe the seed graphics can be found in it.
July 23rd 2003, 09:09 AM
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Actually, I used the 1.3 version. Maybe I should reinstall it.
July 23rd 2003, 09:12 AM
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hmm...that IS strange
July 23rd 2003, 09:30 AM
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I don't think the problem's in Windinkedit, since I once had a similar problem, and I use
Dinkedit.
Dinkedit rules.

Anyway... I don't remember how I got the seed-problem (sounds stupid) fixed, but I suggest you re-copy item-pig.c (or whatever the pig seed item's name is), check you haven't replaced the graphic later in dink.ini, that the path is correct, you have the graphics stored in Dink/graphics.dir, etc...
And start using
Dinkedit.
Dinkedit rules.
July 23rd 2003, 12:49 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Yay! Sombody else who thinks DinkEdit is much better than WinDinkfabulousEdit!

DinkEdit is much nicer to use.
July 23rd 2003, 12:56 PM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
I think so too, though WDE isn't fabulous by all means. I actually think it has some nice features
July 23rd 2003, 01:00 PM
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i like dinkedit as well, but consider this. for those of us with fast enough systems, the arrow keys scroll so fast that it's hard to do anything with them . i use wde because it's so much faster to use, though a bit buggy
July 23rd 2003, 02:21 PM
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Eh, and I think WinDinkEdit doesn't (?) show all the sprite sequences, even if it's at full screen.
But still, somebody gets sick of using keys in DinkEdit, so could prefer WinDinkEdit.
July 23rd 2003, 03:36 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
WinDinkEdit shows all of the sprite sequences that are in dink.ini, you might have to press Page Down to see the next page, but they're all there.
July 24th 2003, 03:23 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Don't get me wrong, when I tried WDE I thought it had some cool features, but I soon went back to good old dependable Dinkedit.
July 24th 2003, 06:12 AM
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Nope, the seed graphics are not there. Instead there are two blue squares where they should be. I'll have to check whether Dinkedit also doesn't show them as soon as I get home. (At my job right now -- boring.)
Actually think I might have screwed up the dink.ini because I added new graphics to the group of stairs/door, which is the previous graphics group. Anyway, thanks for your tips.