The Dink Network

256 colors suck!

July 10th 2003, 08:45 AM
death.gif
How can you transform a high quality 32 or 16 bit picture into a 256 colors bitmap without destroying the whole thing? I mean it looks horrible, I make a bitmap, then use the Donk pallete and , you know.
I've tried a lot of things, like effects and so, but it just won't work, the images still look grouss. Any ideas?
July 10th 2003, 11:23 PM
farmer.gif
Beuc
Peasant He/Him France
 
I do not know if you tried, but you may look for the different dithering algorithms available in your favorite graphical tool (eg, Floyd-Steinberg in GIMP).
July 11th 2003, 05:39 AM
death.gif
Yeah, I know, in Gimp it works better but I ussualy use Paint Shop Pro under Windows and even if I have a two-colors image, but created in TrueColors, After changing the pallete the whole thing will appear like a dotted image that is quite hard to understand. OK, thanx, I'll try to use Gimp.
August 3rd 2003, 01:22 PM
goblinh.gif
xanthos
Peasant He/Him
 
If your using paint shop pro make sure you use error diffusion dithering, then zoom out to 1:1, it should look ok, it will look super pixelated zoomed in then. Theres only so much you can do with the dink pallette though. And I should know.
August 3rd 2003, 01:55 PM
pq_knight.gif
nobody will ever tell me how to convert to dink pallets on my verry expensive "adoby photoshop delux buisness edition"
August 3rd 2003, 02:53 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
*Does quick search*

You asked once, 5 months ago, in an unrelated thread. And you wonder why nobody answered

Anyway, if the Business Edition is anything like Photoshop 7.0, this is what you do.

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Part 1: Save Pallete
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You only have to do this once. Open up any of the original Dink bmps (tiles, frames, whatever). Click Image-Mode-Color Table. Click save, and put it in a logical place with a logical name.

###
Part 2: Apply Pallete
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Open up the image you want to change, and click Image-Mode-RGB Color (if the image isn't already in RGB Color). Then click Image-Mode-Indexed Color. This will prompt you to select a pallete, pick Custom, and find the file you saved in Part 1. Click ok, and now your image has the Dink pallete applied to it.
August 5th 2003, 01:37 PM
pq_knight.gif
actualy I meant "Adobi PhotoDelux buisnes aditon." has noone got that?
August 5th 2003, 01:43 PM
wizardb.gif
merlin
Peasant He/Him
 
Maybe you mean "Adobe PhotoDeluxe business editon"?
August 5th 2003, 02:51 PM
custom_fish.png
SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Heh, if you want help, at least type what you want help with properly!
August 5th 2003, 03:15 PM
goblinm.gif
trav666
Peasant He/Him
 
maybe when 32 bit color is added to the dink engine there wont be any problems... *dont complain christiaan lol*
August 6th 2003, 12:48 AM
spike.gif
I already added 32-bit color support, and it works completely (as long as the new graphics aren't in a ff file; soon it won't matter), along with windowed mode.
I wish people would check the dink source forum more often. You can find my post here.