sprite placer proggie?
Is there a proggie that automaticly places 1 sprite on every screen, so I dont have to do it manually?
I assume you're talking about sprite REplacer. What it does is simple yet magnificent. You define certain conditions a sprite must meet in order to be replaced by another sprite, whose properties you can set. For example, if all of your flowers are hard you can easily say every sprite with seq number # must be assigned the value 0 to its hardness property.
Very handy indeed.
Very handy indeed.
I think he wants a program that does exactly what his post says: to place one sprite on every screen so he doesn't have to do it manually. This could be useful for something that has to be checked/done on every screen and thus there should be a sprite with a script that does that.
And simeon saves the day...
If I wanted to REPLACE the things than I would have downloaded replacer... Not very bright kory
I dont want to place 1 sprite with the script "Timeweat" on all screens manually...
If I wanted to REPLACE the things than I would have downloaded replacer... Not very bright kory
I dont want to place 1 sprite with the script "Timeweat" on all screens manually...
Theprophet, that was Kyle, not Kory... I'd apologize and maybe buy Kyle a nice big box of chocolates for slipping up on that one.
Yeah, that would be appropriate!
And I misread your question, I'm sorry. I thought you wrote WHAT sprite placer did.
And I misread your question, I'm sorry. I thought you wrote WHAT sprite placer did.
If you want something to be checked on every screen, you could use a spawn(), since this one can't be killed except by a kill_this_task. You'll have to edit the save-machines though, so it'll also spawn when loading it.
But I don't know a sprite placer proc, sorry.
But I don't know a sprite placer proc, sorry.