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July 3rd 2003, 07:46 AM
wizardb.gif
Kyle
Peasant He/Him Belgium
 
I assume you're talking about sprite REplacer. What it does is simple yet magnificent. You define certain conditions a sprite must meet in order to be replaced by another sprite, whose properties you can set. For example, if all of your flowers are hard you can easily say every sprite with seq number # must be assigned the value 0 to its hardness property.
Very handy indeed.