New OpenGL tutorials
Hey,
These days I'm working on a completely new set of OpenGL tutorials. They are based on OpenGL 2.1 / OpenGL ES 2.0, so you can reuse the code in mobile development This makes them much more recent than the majority of OpenGL tutorials around (based on 1.x).
Check them here! (with screenshots)
Because I believe in free sharing of knowledge, these tutorials are part of the excellent Wikibooks project. They can be redistributed and improved upon under the CC-BY-SA license - and you're encouraged to do so The code samples are in the public domain.
The samples also work on Windows, and if you're good with Code::Blocks I would definitely welcome your help to document how to set it up
These days I'm working on a completely new set of OpenGL tutorials. They are based on OpenGL 2.1 / OpenGL ES 2.0, so you can reuse the code in mobile development This makes them much more recent than the majority of OpenGL tutorials around (based on 1.x).
Check them here! (with screenshots)
Because I believe in free sharing of knowledge, these tutorials are part of the excellent Wikibooks project. They can be redistributed and improved upon under the CC-BY-SA license - and you're encouraged to do so The code samples are in the public domain.
The samples also work on Windows, and if you're good with Code::Blocks I would definitely welcome your help to document how to set it up
This looks rather interesting: Do you think it would be a suitable place to "start out" in OpenGL? Kudos for the work btw.
It's aimed at beginners who are discovering OpenGL, indeed!
OpenGL 2 is a bit hard at the beginning, because of all the new shaders and buffer object concepts, so I took every possibly measure to start *very* basic, but functional, and add features progressively. I wrote the tutorials as I learned OpenGL myself, so I believe I saw by myself where I needed explanations first
Since the tutorials are pretty new, the other contributors and I keep improving them - if you feel some areas are still obscure, feel free to let a comment, or even contribute your own explanations
OpenGL 2 is a bit hard at the beginning, because of all the new shaders and buffer object concepts, so I took every possibly measure to start *very* basic, but functional, and add features progressively. I wrote the tutorials as I learned OpenGL myself, so I believe I saw by myself where I needed explanations first
Since the tutorials are pretty new, the other contributors and I keep improving them - if you feel some areas are still obscure, feel free to let a comment, or even contribute your own explanations
Excellent. Now all I need to do is learn C++.
inb4 Dink Smallwood goes 3D.
This will come in very useful! Bookmarked.