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It's aimed at beginners who are discovering OpenGL, indeed!
OpenGL 2 is a bit hard at the beginning, because of all the new shaders and buffer object concepts, so I took every possibly measure to start *very* basic, but functional, and add features progressively. I wrote the tutorials as I learned OpenGL myself, so I believe I saw by myself where I needed explanations first
Since the tutorials are pretty new, the other contributors and I keep improving them - if you feel some areas are still obscure, feel free to let a comment, or even contribute your own explanations
OpenGL 2 is a bit hard at the beginning, because of all the new shaders and buffer object concepts, so I took every possibly measure to start *very* basic, but functional, and add features progressively. I wrote the tutorials as I learned OpenGL myself, so I believe I saw by myself where I needed explanations first
Since the tutorials are pretty new, the other contributors and I keep improving them - if you feel some areas are still obscure, feel free to let a comment, or even contribute your own explanations