The Dink Network

Weather System

June 8th 2003, 06:03 PM
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Should I use it? Ive got the scripts + graphics ready.

Ye know, timeflow. Sometimes it rains, sometimes thunder, wind or both.
June 8th 2003, 06:05 PM
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Of course.
June 8th 2003, 10:16 PM
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That depends on if it's good or not, and if it's annoying or not. If it's crappy, it'll ruin the game.
June 9th 2003, 10:38 AM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Yeah, FIAT's rain and thunder effects are cool, and PQ's storm looked fantastic. So if it's something like that, please use it!!
June 9th 2003, 02:19 PM
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No its not the same.

It really uses time. Casinos are only open at night, etc...

If you stand still, for 15 min, it will be dark and you can see the darkness coming.. Kinda cool, but you can turn it of ( slow pcs = slow game )
June 9th 2003, 02:29 PM
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Binirit
Peasant She/Her
 
Oh, come on, theprophet, you keep on asking 'should I do this?' 'should I do that?' where you know al along everybody likes stuff like that. Just do what you have in mind, make it good and surprise us with your amazing D-mod!
June 9th 2003, 02:47 PM
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trav666
Peasant He/Him
 
ya! i smacka you face. if you got something good, use it. and you know, i actually have a 4 hour long dmod just sitting on my computer that im not even close to finishing and it uses time scripts like prophet explained, but mine was kinda buggy so i got rid of it by the way, does yours use a clock? like, does it record time like mine did? i made a script that kept running and running, and after like 3 hours of playing, a bridge would be back up, or you could enter secret areas maybe between day 2 and 3. i think what caused it to screw up was checking the time
June 9th 2003, 03:49 PM
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yup, its just a loop, and its deactivated when you exit the game ( sets a variable to 1 and then kill_this_task() is used, so it wont stay in the memory )

I dont use the PM AM method

000 = 6:00
150 = 9:00
300 = 12:00
450 = 15:00
600 = 18:00
750 = 21:00
899 = 23:59
900 = 0:00
1050 = 3:00
1299 = 5:59

And I've got a random weather type script, when time is 600, then there is a random(10,1) chance it will rain (10%), and random(20,1) thunder (5%).

When 3 hours passes, a random(5,1) (20%) could stop the rain + thunder, or not...

no, I dont have days in my dmod, but I have secret places that only open when the time is right
June 10th 2003, 02:39 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Yeah well my d-mod has seasons implemented, and the stages of the lunar cycle. Including eclipses. You also have a "pissed-off-o-meter" which is like the health bar, but goes down if the rain gets you depressed...but you can buy an umbrella so it's ok.
June 10th 2003, 10:05 AM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Oh yeah? My D-Mod has a secret where if you stand at an exact pixel for 2000 years (real years, not fictional years) then a comet will show up on the screen and blow up Dink! Haha!
June 17th 2003, 09:08 PM
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Prophet, you were kidding about the Big Project. Right, right???
June 18th 2003, 02:39 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Now Redink, you are just being silly.